miércoles, 30 de septiembre de 2009
| Frase del día | |
| El derecho es el conjunto de condiciones que permiten a la libertad de cada uno acomodarse a la libertad de todos. | |
| Immanuel Kant | |
| enviar frase a un amig@ | Derechos |
| Servicio cortesía de Proverbia.net | |
Luz y Oscuridad: La Guerra Eterna dará cuenta de mis progresos en mi último proyecto: Un JDR de Fantasía Medieval Épica adulto y renovador. Los comentarios son siempre bien recibidos. ¡Muchas gracias y que lo disfruteis!
miércoles, 30 de septiembre de 2009
| Frase del día | |
| El derecho es el conjunto de condiciones que permiten a la libertad de cada uno acomodarse a la libertad de todos. | |
| Immanuel Kant | |
| enviar frase a un amig@ | Derechos |
| Servicio cortesía de Proverbia.net | |
martes, 29 de septiembre de 2009
| Frase del día | |
| Los hombres no vivirían mucho tiempo en sociedad si no se engañaran unos a otros. | |
| François de la Rochefoucauld | |
| enviar frase a un amig@ | Sociedad |
| Servicio cortesía de Proverbia.net | |
lunes, 28 de septiembre de 2009
| Frase del día | |
| Y así vamos adelante, botes contra la corriente, incesantemente arrastrados hacia el pasado. | |
| Francis Scott Fitzgerald | |
| enviar frase a un amig@ | Pasado |
| Servicio cortesía de Proverbia.net | |

According to custom, all free Norse men were required to own weapons, as well as permitted to carry them at all times. These arms were also indicative of a Viking's social status. A wealthy Viking would have a complete ensemble of a helmet, shield, chainmail shirt, and animal-skin coat, among various other arms and accoutrements of war. A less well-off man, however, could only afford a single weapon and perhaps a shield.
The spear and shield were the most basic arms and accoutrements of the Viking warrior. Most would probably also wear a knife of some description, commonly of the seax type which was common in Dark Ages' Europe. As an alternative, or perhaps in addition to the spear, a warrior might carry a bow or axe. The wealthiest Vikings would have worn a sword in addition to his main arms and have had access to body armour, such as a helmet and a mail hauberk.
Four 9th-10th cent. Viking arrowheadsBows were used both for hunting and in battle. They were made from yew, ash or elm trees. The draw force of a 10th century bow may have reached some 90 pounds force (400 N), resulting in an effective range of at least 250 m. A bow found at Viking Hedeby, which probably was a full-fledged war bow, had a draw force of well over 100 pounds. A unit of length used in Icelandic law (the Grágás) called a bowshot (ördrag) corresponded to 480 m.
Arrowheads were typically made from iron and produced in various shapes and dimensions, according to place of origin. Most arrowheads were fixed onto the arrow shaft by a shouldered tang that was fitted into the end of a shaft of wood. Some heads were also made of wood or antler. Evidence for eagle feather flights has been found with the feathers being bound and glued on. The end of the shaft was flared with very shallow self nocks, although some arrows possessed bronze cast nocks.
The earliest find of these relics were found in Denmark, seemingly belonging to the leading-warrior class, as per the graves in which they were discovered.
Contents [hide] 1 Spear 2 Shield 3 Knife 4 Sword 5 Axe 6 Atgeir 7 Armour 7.1 Helmet 7.2 Mail 7.3 Lamellar 8 Archaeological finds 9 Saga accounts 9.1 Battles 9.2 Duels 10 Images 11 External links 12 References
[edit] Spear The spear was the most common weapon of the Viking warrior. Spears consisted of metal heads on wooden shafts of two to three meters in length. The heads could measure between twenty and sixty centimetres, with a tendency towards longer heads in the later Viking age. Spear heads with wings are called krókspjót (barbed spear) in the sagas. Some larger-headed spears were called hoggspjót (hewing spear) and could also be used for cutting.
The spear was used both as a throwing weapon and as a thrusting weapon. Most evidence indicates that they were used in one hand. Limited evidence from a saga indicates that they may have been use in two hands, but not in battle.
[edit] Shield The shield was the most common means of defence. The Viking shield was typically round, being a successor to earlier Germanic shields with a diameter of around 80–90 cm or more and a typically thickness of less than 10mm, made of planks of woods such as fir, pine, willow or linden. It usually had a central hole with a hand grip, the hand being protected by a metal boss. Shields were likely covered with rawhide or leather. The Gokstad ship has places for shields to be hung on its railing, and the Gokstad shields have holes along the rim for fastening some sort of non-metallic rim protection. Some Viking shields may have been decorated by simple patterns, although some skaldic poems praising shields might indicate more elaborate decoration and archaeological evidence has supported this. Towards the end of the Viking age, the Norman kite shield came into fashion.
[edit] Knife See also: Seax
The Seax was in widespread use among the Migration period Germanic tribes, and is even eponymous of the Saxons. It appears in Scandinavia from the 4th century, and shows a pattern of distribution from the lower Elbe (Elbe Germans) to Anglo-Saxon England. While their popularity on the continent declines with the end of the Migration period, they remain in frequent use in both England and Scandinavia throughout the Viking Age.
[edit] Sword Main article: Viking sword Owning a sword was a matter of high prestige. A sword mentioned in the Laxdæla saga was valued at half a crown, corresponding to the value of 16 milk-cows.
The Viking sword was for single-handed use to be combined with a shield, with a blade length of typically 60–80 cm. Its shape was still very much based on the swords of the Dark Ages and on the Roman spatha, with a tight grip, long deep fuller, and no pronounced cross-guard.
[edit] Axe See also: Danish axe
Based on the everyday tool for splitting wood, axes specialized for use in battle evolved, with larger heads and longer shafts. Some axe heads were inlaid with silver designs. In the later Viking era, there were axe heads with crescent shaped edges measuring up to 45 cm, called breið-exi (broad axe).
[edit] Atgeir Main article: Atgeir A polearm known as the atgeir is mentioned in several Norse sagas and other literature. Atgeir is usually translated as "halberd", but may have been more akin to a glaive.
[edit] Armour
[edit] Helmet Helmets from the Viking Age are very rare - only one example is known to exist.[1] This Viking helmet was made of iron and was in the shape of a rounded or peaked cap made from four plates after the spangenhelm pattern, and was excavated from Gjermundbu, Norway, and dated to the 10th century. This helmet has a rounded cap with no horns on top and has a "spectacle" guard around the eyes and nose, in addition to a possible mail aventail. The eyeguard in particular suggests a close affinity with the earlier Vendel period helmets. From runestones and other illustrations, we know the Vikings also wore simpler helmets, often peaked caps with a simple noseguard. Unlike what is often shown in popular culture, there are no sources that prove that Viking helmets had horns mounted on them.
[edit] Mail Once again, only a single fragmented but possibly complete mail shirt has been excavated in Scandinavia, from the same site as the helmet - Gjermundbu in Norway. Scandinavian Viking age burial customs seems to not favor burial with helmet or mail armour, in contrast to earlier extensive armor burials in Swedish Valsgärde.The mail shirt is currently interpreted as elbow-and-knee length. Probably worn over thick clothing, the mail shirt will protect the wearer from blows that get past his defence. Mail was very expensive in early medieval Europe, and would only have been worn by rich warriors. Mail armour of this type may also be known as a byrnie.
[edit] Lamellar More than thirty lamellae (individual plates for lamellar armour) were found in Birka, Sweden, in 1877, 1934 and 1998-2000.[2] They were dated to the same approximate period as the Gjermundbu mailshirt (900-950AD) and may be evidence that some Vikings wore lamellar armour.
[edit] Archaeological finds Coppergate Helmet Gokstad Ship Oseberg Royal Mounds Sutton Hoo Thorsberg bog Valsgärde Vendelhi
[edit] Saga accounts
[edit] Battles Battle of Hafrsfjord Battle of Hastings Battle of Hjörungavágr Battle of Svolder Battle of Nesjar Battle of Stiklestad
[edit] Duels Kormakssaga, holmgang of Kormak and Bersi
Contents [hide] 1 Etymology 2 The Poetic Edda 3 The Prose Edda 4 External links
[edit] Etymology There are several theories concerning the origins of the word edda. One theory holds that it is identical to the word that seems to mean "great-grandmother". (See Ríg.) Another theory holds that edda derives from Old Norse óðr, "poetry." A third is that it means "the book of Oddi", Oddi being the place where students (including Snorri Sturluson) were educated. The most plausible idea is that the word was coined as a diminutive of Latin "edo" (I compose [poetry]) in imitation of Old Icelandic "kredda" (superstition), which is derived from Latin "credo" (creed, literally 'I believe'). See www.VSNRweb-publications.org.uk/Edda.pdf
[edit] The Poetic Edda Main article: Poetic Edda The Poetic Edda, also known as Sæmundar Edda or the Elder Edda, is a collection of Old Norse poems from the Icelandic medieval manuscript Codex Regius ('The King's Manuscript'). Along with Snorri's Edda the Poetic Edda is the most important source on Norse mythology and Germanic heroic legends. The first part of the Codex Regius preserves poems that narrate the creation and destruction of the Old Norse mythological world as well as individual myths about gods such as Odin, Thor and Heimdall. The poems in the second part narrate legends about heroes and heroines such as Sigurd the Dragonslayer, Brynhildr and Gunnar.
The Codex Regius was written down in the 13th century but nothing is known of its whereabouts until 1643 when it came into the possession of Brynjólfur Sveinsson, then Bishop of Skálholt. At that time versions of Snorri's Edda were well known in Iceland but scholars speculated that there once was another Edda - an Elder Edda - which contained the pagan poems Snorri quotes in his book. When the Codex Regius was discovered it seemed that this speculation had proven correct. Brynjólfur attributed the manuscript to Sæmundr the Learned, a larger-than-life 12th century Icelandic priest. While this attribution is rejected by modern scholars the name Sæmundar Edda is still sometimes encountered.
Bishop Brynjólfur sent the Codex Regius as a present to the Danish king, hence the name. For centuries it was stored in the Royal Library in Copenhagen but in 1971 it was returned to Iceland.
[edit] The Prose Edda Main article: Prose Edda The Younger Edda, known also as the Prose Edda or Snorri's Edda is an Icelandic manual of poetics which also contains many mythological stories. Its purpose was to enable Icelandic poets and readers to understand the subtleties of alliterative verse, and to grasp the mythological allusions behind the many kennings that were used in skaldic poetry.
It was written by the Icelandic scholar and historian Snorri Sturluson around 1220. It survives in seven main manuscripts, written down from about 1300 to about 1600.
The Prose Edda consists of a Prologue and three separate books: the Gylfaginning, concerning the gods' creation and destruction, the Skáldskaparmál, a dialogue between Ægir, the god of the sea and Bragi, the god of poetry, and the Háttatal, a demonstration of verse forms used in Norse mythology.
July 16th, 2007 at 3:09 am (Intriguing Antiquity)
This small device is something that absolutely stunned me when I came across it in a technology story on the New Zealand Herald website. The precision with which this was built is astounding, but the calculation and design that must have gone into its construction is what really gets me. How do you build the first analog computer on an island off the coast of Greece around 100 - 150BC… without using the Internet?!
Reading a bit more about the Antikythera Mechanism really fascinated me, things like this satisfy my very generalized interests in classical history, archaeology, gadgets and technology. One might theorize that the pictures would also appeal to the steampunk aesthetic in some. Here is what I found when doing more research:
About 75-80 BC a Roman merchant ship sunk on a popular trade route between the Eastern and Western Mediterranean, most likely destined for Rome. That ship was carrying something that has taken extensive use of 21st century technology to completely identify; the Antikythera Mechanism.
Following a storm in 1900 that moved sponge divers from their normal diving places the wrecked ship was discovered off the Greek island of Antikythera. Elias Stadiatis, the sponge diver who found the wreck at 42 meters below sea level, returned to the surface exclaiming he’d found a heap of naked, dead women on the sea floor. The wreck contained a valuable assortment of Greek statues and other items.
One of these other items was an encrusted bronze lump. Eight months after this was recovered, the archaeologist, Valerios Stais, realized something unusual had been found - when a artefact originally thought to be rock broke apart to reveal a fragment of gear wheel. Further investigations found that there were three main fragments and dozens of smaller pieces.
Known now as the Antikythera Mechanism, the Greek device is an order of magnitude more complicated than anything else of its era or the following thousand years. The level of miniaturization and complexity of its parts are comparable to that of 18th century clockwork.
The complete mechanism is 33cm high, 17cm wide and 9cm thick, made of bronze and was originally mounted in a wooden frame. More than 2000 characters are inscribed on it. There are three main dials, one on the front and two on the back. Contained within it are upwards of 30 gear wheels, operated (most likely) by a crank handle.
The first reconstruction using information from the available fragments was by the British science historian, Derek J. De Solla Price during the early 1970s. More recently Allan George Bromley, Michael Wright and the Antikythera Mechanism Research Project have built on Price’s model with newer information from gamma ray and x-ray studies.
Price (with Charalampos Karakalos) was the first to theorize that the purpose of the mechanism was to calculate the motion of astronomical objects. This makes the Antikythera mechanism the first analog computer.
Michael Wright, from the Imperial College London, reinterpreted the work of Price between 2002 and 2005 and developed a radically different assembly for the mechanism’s 30 gears. His work is used as the basis for research by the Antikythera Mechanism Research Project, a team of Greek and British scientists which have been studying the mechanism in situ at the National Archaeological Museum of Athens. Their findings and photos of the mechanism’s fragments and of reconstructions can be found here, at the Antikythera Mechanism Research Project homepage.
This is an old Norse game that is found in many Viking and Norse sites. It consists of a board (which can be cardboard or even paper) and game pieces. Students can make their own board and playing pieces and challenge each other to games until there are two champions of the class. The appendix includes a starting board layout and information on the game. The Old Norse played and a lot of board and card games in the winter. Can you guess why?
Hnefatafl (or hneftafl) [Nhev-eh-TAH-full] means the "king's board or game". It is older than chess and like chess is a game of strategy.
SET-UP: Hnefatafl simulates a Viking raid. The attackers are situated along the four sides, each side representing a ship. The king and the defenders are located in the middle of the board.
On the set-up diagram (above) attacking warriors are represented by the horizontal striped circles while the defenders are vertically striped. The king (in the middle) is represented by the dotted piece. There are twice as many attackers as defenders.
For our game, the attackers are made of antler disks, the defenders of glass drops, and the king is pewter.
The attackers' goal is to capture the king. The defenders goal is to help the king escape to safety. To win the battle, the attackers must trap the king so he can't move.
This can be done by surrounding the king on all four sides of the center square.
The king can also be trapped on three sides against the center square. Only the king can stay on the center square although another piece can move through it.
The defenders win when the king gets safely to one of the corners (king's squares).
Players play only one piece at a turn.
All pieces move in straight lines, either vertically or horizontally - no diagonal moves permitted. You can move as many squares as you like but can't jump!
Only the king can move onto the king's squares, the center square and the corner squares.
You can eliminate a standing piece by sandwiching it between two opponents. You can also defeat a player piece by sandwiching it between a corner square and the opponent.
saga n : a narrative telling the adventures of a hero or a family; originally, a story of the families that settled Iceland and their descendants.
The Icelandic Saga Database is an online resource dedicated to the digital publication of the Sagas of the Icelanders -- a large body of medieval literature which forms the foundation of the Icelandic literary tradition. The sagas are prose histories describing events that took place amongst the Norse and Celtic inhabitants of Iceland during the period of the Icelandic Commonwealth in the 10th and 11th centuries AD.
Hrafnkels saga is now available with Old Norse spelling.
Laxdæla saga now available in Norwegian translation.
All sagas are now available in PDF format, with a table of contents. To access a saga in PDF format, press the left-most control button on the page for the saga. All the sagas can be downloaded in PDF format on the Downloads page.
Icelandic language interface is now available. Interface language can be selected in the top right menu bar.
Hrafnkels saga is now available in English translation
The sagas are believed to have been written in the thirteenth and fourteenth centuries AD, perhaps originating in an oral tradition of storytelling. While their facticity and authorship is for the most part unknown, they are a widely recognized gem of world literature thanks to their sparse, succinct prose style and balanced storytelling. The sagas focus largely on history, especially genealogical and family history, and reflect the struggles and conflicts that arose amongst the second and third generations of Norse settlers in medieval Iceland, which was in this time a remote, decentralised society with a rich legal tradition but no organized executive power.
This website contains all the extant Icelandic family sagas. The sagas are made available in an easy, readable format using modernized Icelandic spelling, with the Old Norse versions and translations into English and other languages made available where these exist in the public domain.
| NAME FORMATION The names used by the viking age scandinavians tells us quite a lot about them and their ways, since I do not think that any peace loving people would name their little newborn daughters "Battle" or "Sword goddess" - that's what the names Hildr and Hjördís mean. Old norse names do have a meaning, i.e. a meaning that still must have been appearant to those who used them, not a meaning that was totally unknown and irrelevant to them, as are the meanings of most modern western names. But still, some names do not make any sense. Many names are put together from two parts, and some of these composite names appear quite sensible, whereas others do not. A name like Ingvarr means "Ingr warrior", i.e. "the warrior of (the god) Ingr", and Geirhildr means "spear battle", but on the other hand there are names like Sigsteinn "victory stone" and ..., and what about Jóbjörn - "The horse bear"? What were on his parents' minds? The ancient scandinavians didn't have last names in the modern sense. Their only real name was their first name, but since there could be a lot of people called Óláfr or Inga in the same area, something more was often needed to identify a person, and then they could either use a nickname, a patronym or a title. People did not have and use titles like in many countries today, they were just used for identification, to separate king Óláfr - Óláfr konungr - from the blacksmith Óláfr - Óláfr smiðr. Patronyms were composed from the father's name (in the genitive case) and the word for either 'son' or 'daughter', i.e. if one Óláfr was the son of Björn and one son of Ingi, they could be called Óláfr Bjarnarson and Óláfr Ingason, and if they each had a sister called Inga, they would be called Inga Bjarnardóttir and Inga Ingadóttir. Nicknames were achieved the same way as today, through some characteristic or deed. An important remark: Gods' names were for gods only! No humans were called Þórr! Here are some name prefixes and suffixes, that can be put together into composite names. The prefixes are (in theory) the same for both sexes, but the suffixes are either masculine (for men) or feminine (for women). NB: Names are inflected the same way as other nouns!
In theory any prefix goes with any suffix. Such composite names can have rather strange meanings, but that does not appear to be a problem. Still, all combinations of prefix and suffix do not occur. When the first and the second part of the composite names meet each other some assimilations occur. In some of the names sound changes have distorted the form of the parts so that they are difficult to identify, and sometimes those changes occured already in the proto-norse language. Since this site is primarily about old norse the historical explanations are at the bottom of the page for those who are interested. Here are some examples of composite names, and, if necessary, what parts they consist of. Their inflection is of course the same as that of their suffixes.
There are also single names. Some of them are identical with the suffixes above, others are derived from nouns, verbs or adjectives. Here are some such names. Their inflexion
If you want even more names, you can find all the names in the icelandic Landnámabók here, and download a list of all the names in runic inscriptions here.
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domingo, 27 de septiembre de 2009
| Frase del día | |
| El que tiene imaginación, con qué facilidad saca de la nada un mundo. | |
| Gustavo Adolfo Bécquer | |
| enviar frase a un amig@ | Imaginación |
| Servicio cortesía de Proverbia.net | |
viernes, 25 de septiembre de 2009
| Frase del día | |
| La verdadera prueba de que se ha nacido con grandes cualidades estriba en haber nacido sin envidia. | |
| François de la Rochefoucauld | |
| enviar frase a un amig@ | Cualidades |
| Servicio cortesía de Proverbia.net | |
sábado, 26 de septiembre de 2009
| Frase del día | |
| Nunca mejora su estado quien muda solamente de lugar y no de vida y de costumbres. | |
| Francisco de Quevedo | |
| enviar frase a un amig@ | Mejorar |
| Servicio cortesía de Proverbia.net | |
Una sentencia del Juzgado de lo Mercantil 1 de Sevilla, a la que ha tenido acceso Efe, condena a un comerciante a devolver al abogado Joaquín Moeckel 1,12 euros, importe del "canon digital" de cuatro CD que, según demostró en el juicio, utilizó para reproducir otras tantas actividades judiciales.
Según la sentencia, con ello "queda suficientemente acreditado que el destino o uso final" de los CD no fue la copia privada, que es el objetivo del "canon digital" que, tras ser abonado al comerciante, cobra la Sociedad General de Autores de España (SGAE).
Moeckel ha explicado a Efe que, aunque esta sentencia se refiere solo a su reclamación concreta, podría aplicarse a todos los profesionales de la Justicia como abogados o procuradores y a otras ramas como la Sanidad pública, que utilizan los CD para copiar documentos de su trabajo que tienen carácter público.
El letrado, por ello, ha invitado "a la abogacía de toda España a que a partir de ahora no acceda al pago de un canon que encarece el coste de la Justicia" y que se movilice para modificar una legislación que "presume la ilegalidad de las actuaciones de los profesionales".
Ha informado de que, en su caso, cada uno de los CD le costó 0,45 euros y el canon digital fue de 0,28 euros por cada uno, la mitad del precio, lo que supone un total de 1,12 euros que el comerciante donde compró los soportes, situado en la calle Zaragoza de Sevilla, ya ha depositado en el juzgado.
La sentencia del Juzgado de lo Mercantil recuerda que la Audiencia Provincial de Barcelona acordó en septiembre de 2008 elevar una cuestión prejudicial al Tribunal de Justicia de las Comunidades Europeas por tener dudas sobre "la aplicación indiscriminada del referido canon a empresas y profesionales que claramente adquieren los aparatos y soportes de reproducción digital para finalidades ajenas a la copia privada".
Cita también un veredicto de la Audiencia de Málaga según el cual aunque la ley "presume" la compra de los soportes citados para reproducir obras protegidas, el ciudadano tiene derecho a presentar pruebas en sentido contrario y demostrar que lo ha utilizado "para otro fin distinto a la causa de tributación".
En su demanda, Moeckel invocó una resolución de septiembre de 2003 de la Comisión Permanente de Justicia del Consejo de la Abogacía Española en la que acordó pedir al ministerio de Justicia y al Consejo General del Poder Judicial (CGPJ) la supresión del canon digital en los CD usados para juicios orales, aunque hasta la fecha tal petición no ha tenido resultado.
A juicio del abogado, al igual que algunas familias han decidido acogerse a fórmulas como la suspensión de pagos, los ciudadanos podrían presentar demandas similares a la suya y demostrar que no compran los CD para copias obras protegidas sino para actos privados como puede ser almacenar sus fotos familiares.
The Warcraft RPG may refer to both the game series Warcraft: The Roleplaying Game and its successor game series World of Warcraft: The Roleplaying Game. Even though World of Warcraft: The Roleplaying Game replaced the previous series, both games are still referred to as the Warcraft RPG by many for simplicity's sake. World of Warcraft: The Roleplaying Game is also at times referred to as either the World of Warcraft RPG or WoW RPG.[1] Both series are d20-based pen-and-paper RPGs from White Wolf Publishing released under their Sword & Sorcery imprint.
Note: Sourcebooks created for the "Dungeons & Dragons® Warcraft® the Roleplaying Game are listed under the "Warcraft: The Roleplaying Game" on the front covers, but listed as being part of the "Dungeons & Dragons® Warcraft® the Roleplaying Game" on the back covers.
In 2005, White Wolf updated the rules from the previous game giving the new series the name World of Warcraft: The Roleplaying Game. This was done in order to tie in with the success of the World of Warcraft MMORPG and to use the Open Gaming License.[2] A conversion document was released seperately explaining how to convert material from the previous game into the new system. The document also notes incompatible material that was replaced or eliminated in the new system.
Contents[show] |
The following sortable table has a default order based on the order the books were published.
For the chronological order of where the books fit in the game world timeline, see Timeline (RPG Books Chronology).
TITLE ![]() | Date ![]() | SKU ![]() | ISBN • External links ![]() |
|---|---|---|---|
| Warcraft: The Roleplaying Game | 2003 | 17200 | ISBN 1-58846-071-1 • Publisher |
| Manual of Monsters | 2003 | 17201 | ISBN 1-58846-070-3 • Publisher |
| Alliance & Horde Compendium | 2003 | 17202 | ISBN 1-58846-063-0 • Publisher |
| Magic & Mayhem | 2004 | 17203 | ISBN 1-58846-954-9 • Publisher |
| Lands of Conflict | 2004 | 17204 | ISBN 1-58846-960-3 • Publisher |
| Shadows & Light | 2004 | 17205 | ISBN 1-58846-973-5 • Publisher |
| World of Warcraft: The Roleplaying Game | 2005 | 17210 | ISBN 1-58846-781-3 • Publisher |
| More Magic and Mayhem | 2005 | 17211 | ISBN 1-58846-945-X • Publisher |
| Lands of Mystery | 2005 | 17206 | ISBN 1-58846-784-8 • Publisher |
| Alliance Player's Guide | 2006 | 17207 | ISBN 1-58846-773-2 • Publisher |
| Horde Player's Guide | 2006 | 17208 | ISBN 1-58846-772-4 • Publisher |
| Monster Guide | 2007 | 17212 | ISBN 1-58846-936-0 • Publisher |
| Dark Factions | 2008 | 17213 | ISBN 1-58846-446-6 • Publisher |
Like the MMORPG, Chris Metzen is in charge of the lore and uses the books to expand upon things in his view of the World of Warcraft. Many things do not show up in the MMORPG due to limitations of the game's scale and other gameplay mechanics. These limitations make the game incapable of showing everything. Metzen's personal view is that the history of Azeroth is not found in just one source, but includes the RPGs, novels, comics, manuals, and games.
"We're taking the process of building a world seriously and it wasn't just churned out. It had a strong sense of continuity. We've always tried to do that with are ancillary products like the D&D line and our novels. We are kind of painstakingly anal, about making sure all the details add up, that continuity is held to be sacred. So that no matter in what medium you are experiencing Warcraft it all feels like a contiguous experience." - Chris Metzen, World of Warcraft, Behind the Scenes DVD.
For example, in this interview, Metzen discusses a little bit about on how he uses the RPG to explain things within the World of Warcraft MMORPG.[3]
BI: How do the Gnomes fit back into Warcraft lore? They were notably absent from Warcraft III. Where have they been?
Metzen: I think we deal with it a little bit in upcoming D&D supplements. During Warcraft II, the Gnomes were, in effect, building weapons and lending designs to the Alliance — but they were staying out of any direct fighting. In Warcraft III and Frozen Throne, and even in World of Warcraft, it becomes clear that the Gnomes have had internal problems of their own for several years. As of World of Warcraft, they still offer support to the Alliance in terms of building tanks, designing weapons, sending flying machines, and so on. But they had a problem at home that has recently been discovered - an ancient menace from the depths of the underground, called Troggs. The Troggs invaded the Gnome's city of Gnomeregan and wiped it out. The Gnomes decided not to let the rest of the Alliance know about this because they figured that they could deal with it on their own. But Gnomeregan fell, probably thanks as much to the Gnomes' own actions as to those of their enemies - they likely blew themselves up with whatever failsafe devices they used to defeat the threat. After the destruction of their homeland, the Gnomes fled to the safety offered by their nearby allies the Dwarves.
Furthermore, Metzen discusses the RPG as an expansion to Warcraft lore within several Foreword letters within the RPG as well.
From his introduction letter to Manual of Monsters:[4]
As you might imagine, many of us here at Blizzard have been playing D&D and other paper-and-pencil games since we were old enough to get shot down by girls. Armed only with funny dice, a fistful of Number 2 pencils, and our raw imaginations, we set out to be heroes, explorers, kings. Whether we were facing down the mighty dragons of Krynn, getting stranded somewhere in the endless fields of Faerûn, trying to keep our wits about us in Castle Ravenloft, or boldly challenging the unknown in worlds of our own making, our collective love for fantasy roleplaying has been with us from the very start. We've been developing the Warcraft series for the past ten years or so — frankly, it feels like it's been in dog years — and it's been a truly amazing experience to build a rich fantasy setting from the ground up. I guess the countless hours we spent thumbing through our old, ragged DMGs and Player’s Handbooks paid off after all! Though developing the world of Azeroth has been tremendously rewarding on the creative front, seeing it made into an official Dungeons & Dragons product — Dungeons & Dragons Warcraft the Roleplaying Game, in fact — has been downright monumental for all of us. The book you hold in your hands builds upon the D&D Warcraft RPG. It is full of the strange yet wondrous creatures that populate the world of Warcraft. In many ways, this Manual of Monsters is like a time capsule for ten years’ worth of ongoing world development. Looking back over much of this artwork, an old phrase comes to mind — “the more things change, the more they stay the same.” Damn straight they do. Fat, two-headed ogres; wiry trolls with bright mohawks; hooded, spell-casting death knights: these guys immediately remind me of developing Warcraft II eight years ago. That was an amazing time for us creatively. Although it took a few years, introducing the new generation of creatures with Warcraft III proved to be just as exciting. Lion-faced, furry wyverns; centaur-like dragonspawn; ill-tempered quilboar and serpentine naga: they all rolled on to the scene and quickly dominated Warcraft's new visual landscape. Still, with every new batch of creatures we introduced, we held firm to the classic fantasy archetypes such as gnolls, kobolds, harpies, and hydras (among others) that we all grew up with. We've always felt that there is a precious balance between the classic motifs that define contemporary fantasy and the higher concept ideas that keep the settings we love fresh and distinct from one another. It's the merging of the “new” and “old schools” in fantasy that makes it such an engaging medium for us as developers, designers, and — especially — players. We sincerely hope you enjoy Manual of Monsters and use its creatures to fuel as many adventures as you can imagine! All right! Enough about the monsters already! Go and get 'em! Grab your dice, get out there, and give 'em hell! Good hunting, y'all!
- Chris Metzen (co-author), Creative Director, Blizzard Entertainment, 7/07/03
In rebuttal to a poster that claimed that the RPG was not official, Eyonix had this to say: [5]
Any piece of literature authorized and licensed by Blizzard Entertainment is in-fact, official. The book series written by Richard A. Knaak in particular is an excellent example of real 'Azerothian' history and lore available outside of our game software. We work closely with authors that help us expand our game universe, and the information should be considered official.
I'm very sorry but your assumptions are not correct. - Eyonix
On the World of Warcraft official website, the Warcraft RPG is said to be an important part into getting to know more about Warcraft lore. In the "History of Warcraft" section section;
"Want to know more about the lore of World of Warcraft? The game doesn't require any additional reading to play. However, you might enjoy gaining a more detailed knowledge of Warcraft lore. Here are some resources that are available: ...RPGs... Warcraft Role-Playing Games provide a wealth of information about Warcraft lore."
Many of the creatures and some of the lore expand beyond what appears in the computer game.
Most of the books are placed chronologically before World of Warcraft, and authors in-universe such as Brann Bronzebeard cover many alternate legends believed by the people of Azeroth. Many of the books are located at earlier points in the timeline, and the culture, population factors, and other historical events have taken place or changed since the point in time that they cover.
Many cultures have changed since the period of time when the RPG books take place, and even between the events of the books. Some cultures mentioned no longer exist at the time of World of Warcraft, and some cultures existed thousands of years before or during the War of the Ancients. Some material first introduced in the RPG was expanded upon later in other sources such as novels and manga.
White Wolf has in fact lost their license for the Warcraft line.
"All the books under our license agreement for Blizzard for this product line have been released. The last one having been this summer. So while we will not be supporting a forum here, I have conferred with the company internally and we recommend reaching out to Blizzard for replacement RPG support resources. We have a limited number of forums we can launch with due to the license we have for this software right now which also limited our options here so the decision was to focus on our core products."[citation needed]
Several of the heavy posters on the White Wolf Warcraft RPG forums have gotten together to start a new forum; some of these members include Jeff Moller, one of the developers from the book "Dark Factions".
The new forums can be found at: http://wowrpg.11.forumer.com
"The WoW RPG core book updates the rules from the previous Warcraft RPG game. Why, you might ask, did we make a change?
Quite simply, we could not miss the opportunity to update, improve, and evolve the game in conjunction with the release of Blizzard's World of Warcraft MMORPG. More importantly, we took the significant step this time of going the OGL route so that we could freely explore and express all the facets of the Warcraft computer games in the pen-and-paper version. The end result is a game that faithfully honors the core concepts presented in the original Warcraft RPG and comes closer to the vision of the Warcraft universe as developed by Blizzard."
Wes said,
July 16, 2007 at 10:49 pm
It really is absolutely amazing, and shows what the individual is capable of in isolation. Not to suggest that this unknown inventor lived in a bubble, but the diffusion of knowledge was lesser, and there were fewer shoulders to stand on at the time of its creation. I think it also eludes to just how fragile scientific endevour can be, and how it needs to be nurtured and protected (within reason, of course).
I really think the importance of this device to human history has been gravely overlooked. I know many other discoveries had not been made at this point, particularly in terms of manufacturing process, but to have produced an analog computer in this era, and then to be lost for well over a millenia? It almost hurts to think about the possibility of how much has been lost. It makes a much stronger case for the equal diffusion of knowledge to all and sundry.
Charlie said,
July 10, 2008 at 2:52 am
By the internets :)
Kevin said,
July 10, 2008 at 5:08 am
and to think that the romans were most likely going to jsut toss this artifact aside in place of the more precious jewles that the ship was carring. typical roman, dont understand it, then its barbaric.
Milander said,
July 10, 2008 at 7:53 am
@wes said,
you’re missing the point, if this device was so valuable and unique it would never have been transported by sea. It is far more likely that there were many, a few hundred, of these devices well know and well used at the time.
Never forget that if all humanity were to disappear overnight our entire civlisation, all our works, buildings, literature, everything, would be completely destroyed to the extent that no visiting alien would ever know we had ever existed within 100, 000 years. The only evidence we ever existed at all would be the plaque left on the moon by apollo 11.
Might sound crazy but I firmly believe that there were other cultures and civilisations before us, possibly even reptilian given that they had 250 million years to rise and fall. It is entirely possible that all evidence of their existence has been erased from history.
Besides which there are stranger things out there than this device such as the crystal skulls, the ruins of Delathamaya and the battery of Baghdad.
Tempyra » Blog Archive » On holiday said,
July 11, 2008 at 1:29 pm
[...] Tempyra.com has been getting lots more visitors than usual lately. One of my first posts, from nearly a year ago, has just become very popular. If you haven’t seen that one yet, here it is. [...]
dinosuar said,
July 15, 2008 at 7:24 am
Hi wake up where is proof of finding ? who when what why you have been hoaxed and are spreading a lie cheers dinosuar
heitz said,
July 16, 2008 at 5:53 am
“How do you build the first analog computer on an island off the coast of Greece around 100 - 150BC… without using the Internet?!”
Are you serious?
That statement proves that people living thousands of years ago were far more intelligent than people like you, today.
There wer5e no corporations and mass media outlets that herded you to and fro and coerced you into doing what you think you wanted to do.
People used to think for themselves and crafted things to actually improve their environment… not go out and buy a saladshooter because the tv told them they need it, and because theyre too lazy to chop lettuce themselves, and then not even bother to use it cause theyve grown too fat on fast food and preservatives.
sasha said,
July 16, 2008 at 8:48 am
Hi Heitz,
No, I wasn’t being serious actually - it was something more akin to sarcasm. Feel free to make any more assumptions that might take your fancy with my next two paragraphs.
I’m not so sure whether people really thought for themselves more, in the time period that the Antikythera mechanism is thought to be constructed in, than the present. Why? Because of the constraints imposed by religion, education, communication technology, and social inequality. <– That is a generalised statement, not specific to 100 - 150 BC Greece, just to Europe & the Middle East around that time.
As for people in the past being “far more intelligent” than the likes of me, there have been and will always be people smarter than I. And you. Intelligence is distributed along a bell curve. If you’ve got any evidence to show that the average has decreased over time, then I’d love to see it as I was under the impression that over the last half century average IQ scores seem to be increasing.
Wes said,
July 17, 2008 at 1:40 am
@Milander: I’m not missing any point and your assumptions are misguided. For one, I’m pretty sure Greeks and pretty much the entirety of human civilisation was pretty limited in terms of transportation when this mechanism was new and shiny. Why *wouldn’t* you take it by a more direct sea route, than a treacherous land base path? It would be quicker and, dare I say it, more gentle on a fragile mechanism, weather permitting of course.
As for your spurious claim about evidence of our existence being erased without 100,000 years I have one word for you: Dinosaur. Look it up, we’ve been finding these remains for years and years on end now. And some of them are MILLIONS of years old. Wow, just wow.
If that doesn’t grab you though, I can enlighten you of stone age tools made by precursors to modern humans as well. The oldest stone tools are apparently 2.6 million years old. Gone in 100,000? I don’t think so.
dan said,
July 25, 2008 at 4:17 pm
wes
you’re missing the point, this could have been a proto type. maybe the person, or persons wanted to make sure it worked before they put it on the market, as they say. anyway they tested things way back then too.
Wes said,
July 25, 2008 at 7:11 pm
At some point did “you’re missing the point” become a staple diet of opening sentence of numskulls everywhere? Dan, your post has no point, at all. Even the original post, which I think your post is trying to reference also has no point. And maybe my maths is a little rusty but I think 0+0 = 0. At any rate, this is about -archaeology- not numbers. At the point this thing existed in history there is no evidence to show that there had been any item/find that came before it which was as complicated or well engineered for its suggested purposes. Let’s throw your “theory” a bone for a moment and say they manufactured 2000 of these things (an optimistic number given the period) it would STILL be a marvelous find due to the fact that from our current records it is still the first of its kind.
For further reference, look up “Mass Production” and its invention and then see how long it took to make things before the introduction of such machines.
Jeff said,
July 28, 2008 at 1:44 am
Hopefully, the great minds of old did not waste their efforts berating each other — throwing each others’ words back at one another and polluting the issue with biting personal jabs. Get beyond the he-said-she-said crap and take the higher road. There is a great find here, certainly worthy of analysis, discussion, and debate.
We can only guess at what earlier civilizations knew and were capable of by what we find. Our knowledge of them are mere assumptions based on perhaps a small fragment of findings. I’m sure we are only scratching the surface of knowledge lost to the ages. There is so much we don’t know about what we have found, but think about what we have not yet found, what we will never find, and the inaccurate conclusions we may draw upon those things we do find. On the whole, our knowledge of past civilizations will always be limited and therefore, our assumptions mostly incomplete and probably inaccurate.
Personally, I look forward to the continued search for early technology. I’m convinced that the more we look and the more evidence we find of early technology, the more our previously conceived notions will be proven false. The technology we have today is not the result of a single, continuous path of improvement, but rather a multitude of serial, parallel, and overlapping accomplishments that we continuously rediscover and use for our present-day purposes. The Antikythera mechanism is but one modern-day discovery of ancient technology that once again reshapes our thinking about ancient capabilities. This is cools stuff.
sasha said,
July 28, 2008 at 1:51 am
Hi Jeff,
Thank you for making such a fair and balanced comment :-)
“There is so much we don’t know about what we have found, but think about what we have not yet found, what we will never find, and the inaccurate conclusions we may draw upon those things we do find. On the whole, our knowledge of past civilizations will always be limited and therefore, our assumptions mostly incomplete and probably inaccurate.”
I also wonder about these things and agree with what you say about the present human society not having a complete ‘picture’ of what has gone before us. In fact, I wouldn’t be at all surprised if future societies have a distorted view of ours - even with the communication technology and massive amounts of stored data that we possess.
Giorgis said,
December 20, 2008 at 9:19 am
Guys, have faith in our selves. This device is not out of nothing. There were many famed devices, this is the only one that survived. Look up astrolabe and heron of Alexandria.
G