Mostrando entradas con la etiqueta Mapas. Mostrar todas las entradas
Mostrando entradas con la etiqueta Mapas. Mostrar todas las entradas

miércoles, 28 de abril de 2010

Full-Color Maps of Western Immoren and Five Fingers

Fuente:

http://www.davidrm.com/rpg/?p=130

Información:

Full-Color Maps of Western Immoren and Five Fingers

Full-Color Maps of Western Immoren and Five Fingers
My scanner isn’t big enough to scan the maps all at once, so I scanned both maps in pieces and then “stitched” them back together in Paint Shop Pro.
Click on the images for much bigger versions.
Map: Western Immoren
Western Immoren (click for bigger version)
Five Fingers
Five Fingers (click for bigger version)
-David

Comments are closed.

domingo, 25 de octubre de 2009

Welcome to Vinlanda: The Vinland Map on the Web.

Fuente:

http://www.isidore-of-seville.com/vinland/

Información:

Welcome to Vinlanda: The Vinland Map on the Web.

This page explores the controversy surrounding the so called "Vinland Map," assembling some 100 pages on the topic from every corner of the web. Here you will find serious scholars pro and con as well as a bevy of quacks—all categorized and described. I've added a certain amount of material on the other, less dubious, sources for Viking activity in North America—the sagas and archaeological excavations at L'Anse aux Meadows, Newfoundland—and some general links on Scandinavian history.

A lot has happened in the last few months, including new analyses of the parchment and ink. The debate resembles a tennis match more every day. Check out the Recent Developments section. Your help finding new material, and your comments, are most welcome.

A Brief Introduction to The Vinland Map

The Vinland Map purports to be a 15th century map depicting Viking exploration of North America centuries before Columbus. If genuine, the Vinland map is one of the great documents of Western civilization; if fake, it's an astonishingly clever forgery.

Since its announcement and publication in 1965 the Vinland Map has been in and out of favor. The initial publication, Skelton et al. The Vinland Map and Tartar Relation, trumpeted its authenticity. Then, in 1972, a scientific team headed by Dr. Walter McCrone reported that its ink contained anatase, a form of titanium which first appeared in ink during the 1920s. Twenty years later, in 1992, Dr. Thomas Cahill of UC Davis found anatase in a variety of medieval manuscripts and the question was reopened. In 1995 Yale released a second edition of the book, together with further articles in support of the map, even as scholarly opinion outside of Yale increasingly turned against it. Most recently, two studies, one on the parchment and another on the ink, seemed to many to point in different directions. The last word? Don't bet on it.

Questions, site suggestions and comments can be sent to editor@isidore-of-seville.com.

I hope you enjoy the site,

Tim Spalding
Brookline, MA (USA)

lunes, 21 de septiembre de 2009

412- Federal Feathers

Fuente:

http://strangemaps.wordpress.com/2009/09/21/412-federal-feathers/

Información:

birdmap2

The German language describes the difference between two main types of federal states aptly and concisely as being between a Bundesstaat (1) and a Staatenbund (2). The European Union, in which the 27 constituent nations retain sovereignty over such key issues as defence and foreign policy, clearly is an example of the latter. The United States, where federal sovereignty clearly trumps states’ rights, is of the former type.

This does not mean, however, that the 50 constituent states are completely homogenised; in fact, they exhibit a marked tendency to stress their uniqueness and individuality, among other means by choosing a raft of state insignia – even if often as trivial as a State Toy (Kansas: Etch-A-Sketch), State Instrument (Kentucky: Appalachian dulcimer), or State Beverage (Massachusetts: cranberry juice).

Only a handful of states have adopted such idiosyncratic symbols. A much more popular one, adopted by all states and DC in fact, is the State Bird. Funny thing, though: instead of choosing birds unique to each state, or at least not shared with other states, these insignia show an intriguing degree of overlap, and geographic contiguity – as shown by this map.

* Seven states in a contiguous area in the Mid-West and Mid-Atlantic share the Northern Cardinal (Cardinalis cardinalis) for a State Bird. These states, coloured red, are: Illinois, Indiana, Kentucky, North Carolina, Ohio, Virginia and West Virginia. The Northern Cardinal is called Cardinal because it looks like it’s dressed in the flowing red robes or Roman Catholic cardinals, and Northern because it only occurs in that hemisphere. It is also called Redbird, because of the brightly coloured plumage of the male (the female is a more dullish brown-red).

* Six green-coloured southern states (Texas, Arkansas, Tennessee, Mississippi, Florida and South Carolina) all have the Northern Mockingbird (Mimus polyglottus) as a state symbol. Mockingbirds get their name from their ability to mimick (or mock, if you will) the songs of other birds and even other species.

* Six states west of the Mississippi and north of the Missouri Compromise Line share the Western Meadowlark (Sturnella neglecta) as a State Bird. The Western Meadowlark is a blackbird with yellow underparts. These states, here coloured purple, are Kansas, Montana, Nebraska, North Dakota, Oregon and Wyoming.

* Four states opt for the bluebird – although in the case of Nevada and Idaho it’s the Mountain Bluebird (Siala curricuides), and for Missouri and New York it’s the Eastern Bluebird (Siala sialis). The former is bluer than the latter, and occurs mainly west of the Rockies, whereas the latter’s habitat is to the east thereof.

* Three states go yellow by opting for the American Goldfinch (Carduelis tristis): Washington, Iowa and New Jersey.

We therefore have five dominant colours on the ornithological map of the US: red, blue, green, purple and yellow. Thus, ornithology is more than double as colourful as politics, which only manages to colour the States in red or blue. Most other state birds have mottled, multicoloured coats, but at least one colour could be added: that of New Hampshire’s Purple Finch (Carpodacus purpureus).

Many thanks to Raynor Ganan for sending in this map, found here on the Ragbag.

——

(1) – litt. ‘federal state’, federation.
(2) – litt. ‘federation of states’, confederation.


12 Comments »

  1. The State bird of South Carolina is a wren, sometimes known as the Carolina Wren, sometimes by other names. See here, for one source:
    http://www.50states.com/bird/

    Fine blog. Thanks.

    Comment by Martin LaBar — September 21, 2009 @ 11:16 am

  2. When I was a boy, the state bird of West Virginia was the tufted titmouse. It was presumably changed so that schoolchildren wouldn’t giggle, but some people were upset that we’d exchanged a pretty and distinctive bird for a showy creature that made us just like the neighboring states.

    Comment by Rodger — September 21, 2009 @ 1:11 pm

  3. It should be pointed out that a “confederation of states” (Staatenbund) is not a State, but an alliance between independent States.
    The difference between US’ States and EU’ Member States can be seen in the following example: EU’ Member States can be admitted into the UN (and, now, they all are UN members) because they are independent States, while US’ States cannot, because they are not independent States (”USA” being the entity who act as such at the UN).

    Comment by P.F.R. — September 21, 2009 @ 1:48 pm

  4. You remark: “Funny thing, though: instead of choosing birds unique to each state, or at least not shared with other states”. I guess you’ll find that most birds don’t really care for state limits and borders and go wherever the hell they please. Though I admit the Rocky Mountains might be a barrier formidable enough to keep some species of birds either on the western or eastern side of it, preventing them from being found on the other side of the mountain range.

    Comment by Ludwig — September 21, 2009 @ 2:53 pm

  5. “Most other state birds have mottled, multicoloured coats, but at least one colour could be added: that of New Hampshire’s Purple Finch (Carpodacus purpureus).” Of course, not all state birds are colorful — the Minnesota state bird has dramatic but monochromatic plumage of black and white (though its eyes are startlingly red).

    Comment by Calli Arcale — September 21, 2009 @ 3:26 pm

  6. I live in Utah, where out state bird is the California gull and out state tree is the Colorado spruce. Unique identity indeed.

    Comment by patrick — September 21, 2009 @ 3:29 pm

  7. Wow… I made the same typo (”out” for “our”) twice in the same sentence. It must be Monday.

    Comment by patrick — September 21, 2009 @ 3:31 pm

  8. Now I’m desperately trying to remember who it was (Dave Barry?) who claimed that the state bird of New Jersey was the “Old Newspaper Caught Up By The Wind”.

    Comment by Paul Drye — September 21, 2009 @ 6:32 pm

  9. @Ludwig: what he meant was it was strange that states didn’t choose a state bird that hadn’t already been chosen by another state. Which indeed it is. I’ve never really understood what the point of a state bird is in the first place, and having the same bird as several other states seems to render it utterly pointless.

    Comment by Stephen — September 21, 2009 @ 7:28 pm

  10. @P.F.R.: How did they deal with the USSR then? We mainly think of the USSR as one country, which had a seat on the UN, but two of its republics had seats at the UN as well (Ukrainian SSR and Byelorussian SSR). This meant the USSR had three seats (practically) in the UN, including one with veto powers. So was the USSR a Bundesstaat and a Staatenbund?

    Comment by Martin — September 21, 2009 @ 7:57 pm

  11. I know it’s just sour grapes, but where’s the rest of the US?

    Comment by John — September 21, 2009 @ 7:58 pm

  12. By the time I retire, Missouri will drop the bluebird, and adopt the Cardinal as the state bird.

    Comment by Albert Pujols — September 21, 2009 @ 8:38 pm

lunes, 14 de septiembre de 2009

Presenting: My Sandbox Campaign Hexmap

Fuente:

http://www.rpgblog2.com/2009/09/presenting-my-sandbox-campaign-hexmap.html

Información:

Monday, September 14, 2009

Presenting: My Sandbox Campaign Hexmap

I finished up my master hexmap for our sandbox campaign this weekend. It's for my reference and your enjoyment, as the players are just going to have to discover it piece-by-piece (again, players, stay out, or face ruining your fun). I just want to say what a dream it was using Hexographer for this. It would have taken me much, much, much longer using another mapping program, and I find myself with a classic-looking hexmap in a fraction of the time.

In the best spirit of Gary and his love for hidden names and anagrams, I've taken the liberty of spreading a few RPG blogger and gamer references through the map (there are lots more in our hex encounters, so don't feel slighted!). Can you find some of them?

(Click to Enlarge)

martes, 3 de marzo de 2009

Alandor: El continente olvidado

Fuente:

http://fire-angel-project.blogspot.com/2009/03/alandor-el-continente-olvidado.html

Información:

2/03/09

Alandor: El continente olvidado




Alandor es el continente olvidado de Zhedra. En el centro de este continente se ubicaba un gran portal similar al de Tallraus que permitía el viaje a instantáneo hasta sus lunas cuando estas se alineaban con él. Nadie sabe quien edifico estas colosales estructuras, de la misma forma que nadie sabe porque motivo estallo, resquebrajando el continente entero y cubriéndolo de una eterna tormenta eléctrica que imposibilita el funcionamiento de cualquier aparato electromagnético. Es por esto que este conteniente se encuentra enteramente cubierto por vegetación y prácticamente deshabitado.

jueves, 29 de enero de 2009

How to Draw Original Fantasy Maps for your Fiction

La copia no es muy buena. Sobre todo porque los mapas originales son desplegables. Aconsejo visitar el enlace para un mejor visionado del artículo. Es decir: Si te interesa saber más.

Fuente:

http://www.ehow.com/how_2101149_draw-original-fantasy-maps-fiction.html

Información:

How to Draw Original Fantasy Maps for your Fiction

Fantasy map by Robert A. Sloan Fantasy map by Robert A. Sloan

I Did ThisWhat’s this? Rate: (32 Ratings)

Every year, over 40,000 novelists strive to write 50,000 words in November for National Novel Writing Month. Novelwriting is a fast-growing hobby worldwide--and many new novelists write fantasy. A map of any imaginary world can help keep continuity in your novels, role playing games and stories, intrigue your readers and illustrate your blog.

Instructions

Difficulty: Moderate

Things You’ll Need:

  • Drawing paper
  • Pencil
  • White vinyl eraser or kneaded eraser
  • Permanent ink fine point disposable technical pen size 2 or larger.
Step1
Rough sketch map for a coastal area Rough sketch map for a coastal area Decide what absolutely must be on the map and list it. If you are drawing the map for an existing story or novel, reread your fiction with a notebook. Jot down every location and how long it took your characters to get there, by what means of transportation. This is also a good way to check for continuity. Do a sketch map in pencil of all the relevant places mentioned and if any are on a coastline, adjust the coastline to fit what's there. Huge bays like the Gulf of Mexico can make the ocean swing inward to meet the port that was only two days from the desert citadel, after all. This type of map may take several drafts and some rewriting before it's complete. Read the rest of the article for doing a map before writing, then adjust everything to fit what you've written and render it the same way.

If you are drawing before writing, the list is of things you want to add to the story for potential conflict. That can include dangerous ruins, haunted places, citadels of good or evil, isolated wizards' towers or religious abbeys, points of interest that you can explore in depth in your written worldbuilding. Sketch out any journeys you know you want the characters to make and jot them say, a half inch apart per day of travel by foot.

If magic is involved, characters can fly or teleport at modern speeds or faster. If not all characters have transportation magic, you're left with walking, riding or riding carts and carriages on roads.

Roads increase the speed of walking and riding characters. Rough terrain like hills slows movement. Sailing is faster than riding, but is subject to winds and weather and sometimes uncertain in a fantasy world that may also have sea monsters. Since it may be important which characters arrive sooner than others to the destination, drawing your map before writing gives you the chance to create plenty of natural obstacles for your traveling characters.

Obstacles create conflict and that makes good story. So let's make this fantasy map of a harsh world, a continent with swamps, mountains, jungles, deserts, rocky bad terrain, broken ancient roads and ruins, more towns and cities along the coast than inland.

The sketch map doesn't need to be pretty. Just complete to what you've written if it's done after the writing, and interesting to you if done before writing. It's like the rough draft of the story or novel, it's where you think things are for now.
Step2
Continents sketch map, no other details Continents sketch map, no other details I've seen many sketch maps and fantasy maps by beginners that mysteriously had square or rectangular continents. Some shapes just come naturally to human artists -- but they aren't the shapes coastlines take in nature. My sketch map has a natural looking coastline. It wobbles, it wibbles, it has bulges and a large irregular bay in it. This isn't continent scale, but it shows the idea that coastlines should be very irregular and look more like the real ones you see on a globe or in an atlas. Let's go to a larger scale and sketch the continents, trying to make them look natural.

One exercise I recommend for natural continents is to sketch the first continent of the world -- the big one like Pangaea in the history of our world, when everything was one. Cut it out in construction paper and then rip it into several pieces at random. Lay them out and start pushing them around. If they crash into other ones, overlap them. You can do this on the surface of a sphere if you have a large styrofoam ball, pinning them to it. That'll give you a globe of your world. Where they overlap, mountain ranges emerge by uplift.

Here's a sketch of some natural continent-shapes separated and two of them colliding. They can sink or rise too, you're playing God as a writer. So have fun on this scale. If you have long sea voyages or very great travel, this style of map may be better for what you're writing. But what if all the action takes place within a single village or neighborhood, or that town is what you wanted to map?
Step3
Village sketch with medieval businesses along the road Village sketch with medieval businesses along the road This is a close-scale village sketch map. Nothing's been drawn up pretty yet, because we're still figuring out what goes on the maps. Nothing's been named yet, because you know the names of your villages and continents and rivers and mine haven't been written yet. It's labeled for several features common to many fantasy and medieval villages. There's a temple or church, an inn, an ostler -- horse trader, sells, buys, rents and cares for travelers' horses, the village blacksmith and a warehouse for goods received by sea that might be shipped up the road to the citadel. This village was on the first map, now it's visible as a small town. Not all the local farmers live in the village, but many of the fishing families do as the docks attest. Boats and ships vary in size. I scaled the docks a little large with too little space between them -- this is the kind of mistake that is easier to correct when making changes to come up with the good well-drawn maps later on.

There's a village well because for all that coastline, people still need fresh water and there wasn't a river on the map. Think of practical things like this when sketching fantasy maps and building fantasy backstory. All the minor characters in your book who live there all the time need food, shelter, places to worship (unless for some reason your characters don't have a religion) or at least meet, fresh water and some basic crafts. There isn't a mill, so rural characters probably use hand mills or grind grain with stones.

A town can be centered on a mill though, and that will occupy a prominent place on a river. The miller family will be wealthy and prominent, and in a mill town more artisans would emerge. Nobles have less power where there are mills, because some of the commoners are wealthy enough to compete with them.
Step4
Coastline inked, waterways drawn in Coastline inked, waterways drawn in Sketch maps may be enough to provide continuity and let you write without worrying about accidentally having characters make impossible journeys in a day, or strive for three weeks to walk one day's easy travel along a road without any natural or unnatural obstacles. But if you want a beautiful fantasy map that will stand out in your readers' minds and make them follow your website to read your chapters, it's going to take some refinement from the first rough versions.

First, copy and transfer the main lines of one of the previous maps, making any changes you decided on. The outlines can become even more irregular since natural coastlines are jagged and random. Leave some gaps in the coastline. Rivers run to the sea, especially from mountains. The big port should have a river running to it that empties into that big bay. Another river might wind through the forest the elves are in.

To trace and transfer the coastline, use a piece of tracing paper and trace it. Turn that over and draw heavily on the back of the tracing with a soft pencil, following the lines with a broad heavy line. Turn it back over and set it on your final sheet, then draw over the lines hard with a sharp pencil. You will have a light but accurate line on your paper.

I moved the whole coastline a bit to the right, since most of the habitations are on the coast and the desert doesn't seem very connected to anything. If the desert was already in my novel, I'd keep it, but the action seems to be happening on the coast. I drew an 8" x 10" border on the page to reduce the image area a bit and to allow later mounting of the map since it may be inspirational to mat it and have it up over my work area while writing.

Once that's sketched, start sketching in some waterways. Don't draw all of the interior textures yet, just get rivers and creeks along the coast.
Step5
Roads, bridges and more towns added Roads, bridges and more towns added Because of the swamp area, I ran a large river through and spread it to turn that entire bump into a large delta-like formation with many waterways. Up near the northern part of the map, I added many short creeks and rivers coming down from mountains into fjords and inlets. Leaving more ocean leaves me some space to title the map as a whole as well as give the name of the ocean and maybe draw a sea monster or dragon for character. I added more villages along the coast as well.

It looks good at the coastline stage, now we need to indicate any roads that may be there. An old road may run through the elven forest, but people build roads for reasons like building empires. In black and white, how can we indicate a road to differentiate it from a waterway?

A dotted line might show a road running inland. Any road running north and south has formidable natural barriers, and the port by the delta has some engineering problems because it's in such a low-lying swampy area. It probably runs next to the big river and may be part of a levee system if the empire builders were that sophisticated. We'll run a spur of road inland from a bridge to end at a spiral, a wizards' academy or sacred city or something otherwise out in the hills, watered by a small lake.

I named one of the towns that sprang up by the bridges Byford because it was so obvious. But when writing your novel you will have come up with your own naming convention. You may be mangling Spanish words with German endings or using descriptives and jumbling letters, there are many ways to do constructed languages and fantasy naming. But as you name places in your world building, letter your good fantasy map.

Leave unmarked space for naming by roads, rivers, towns and anything else unmarked. The swamp witch moved to the coast, but characters can still seek her out and go tramping through bayous to get to her.
Step6
Completed fantasy map, ready to use for backstory on a new story. Completed fantasy map, ready to use for backstory on a new story. This map could be printed in black and white in a paperback book if its mountains, forests, swamp and features are indicated entirely in textures. Let's add that dragon somewhere, if it's near the new islands to the south there may be dragons on them. Crosshatching the smaller island and part of the larger one shows something dangerous is there -- pretty obviously dragons. Maybe it's their mating ground.

I noted "Port" on the scratch map, I can leave off what the rest of the name is till I come up with it and letter in "Port" with space above it for another word like "green" or "dragon" or some constructed name. So far my names here have been descriptive though, which always works in fantasy novels because it's so common in Europe and England. Places called Bywater or Newport do exist all over the place.

The symbol for swamp on maps is a little upside down T with a v over it, a horizontal bar with three little radiating marks. It looks like weeds in water. It works on fantasy maps too. I don't need many of those symbols because the wetlands are so full of waterways it's obvious they're wetlands.

On many old maps and fantasy maps, forests are drawn by sketching the tops of trees as if overlooking a forest, sometimes with little trunks shown in perspective below them at the lower edges. This is a very attractive way of showing forests in pen and ink, so we'll do that. Little squiggly shapes of various sizes, in clumps.

Mountains can be represented by jagged or rounded little marks, descriptives. You can get a more detailed on them than I did, especially if you have a distinctive mountain shape in the story or create one because a particular mountain scribble looked like an eagle's head or a big chasm. Hills are just a short curving shape. There is a lot of wild terrain on this map because I added more forests than on the sketch map.

I left off some labels like "elves" because they are already on the sketch map, but I could put them in. I could name the forest in the clearing I left, or use that as a feature itself, a reason there's a hidden clearing might be a meeting place, a sacred spot or a cursed spot. I left room for more labels.

Last, put a compass rose somewhere out in an ocean area that hasn't got any features. A little fancy lettering on it is fun, and you can get elaborate or simple with it. An arrow and N is enough.

Now that it's drawn, write!

Tips & Warnings

  • Look at maps of similar areas in the real world for topography and ideas.
  • Get ideas for place names from terrain features.
  • Leave space for labels near towns, cities, roads and rivers.
  • If you add a dragon on the map, put one in the story.
  • Good maps inside can add value to a print on demand novel, along with a good cover. Reproduce them on the book's website too.
  • Avoid rectangular continents or natural features. Even Tolkein fell into this one with the shape of Mordor, but he varied many other things in the map of Middle-Earth in ways that made it less unnatural.
  • Save your original map and color copies with colored pencils, watercolor, markers or felt tip pens. Any coloring problems won't ruin the original. Use watercolor paper in the printer or heavy card stock if you're going to watercolor it.
  • If you submit your novel to a pro publisher, do not offer your fantasy map with the manuscript. Once you sell it, send your map and any sketches to the professional illustrator the publisher hires for your cover and any interior illustrations. Publishers only buy author art for art books. Author art can help sell your book on your website, though.

sábado, 13 de diciembre de 2008

Webs de Referencia (IX) :: Fantasy Cartography: "Because sometimes you need a map"

Esta web es una masiva y maravillosa colección de mapas de libros y juegos de rol. En palabras de su autor:

"It happens all the time. You’re reading one of your favorite novels, and you wish you had a good map to use as a reference. Here you will find a collection of maps from various fantasy and science fiction works for your viewing. I might also include other goodies from literature, the Bible (not fiction), or television programs, movies, and video games.

Have I forgotten a map? Maybe I’ve just not gotten to it yet, but feel free to drop me some suggestions in the comments.

Know the location of a good map not listed here? Please leave a comment.

Know of a good map website I’ve not linked to? Comment, comment, comment."


Por ejemplo:


Mapas de Conan.

http://fantasymaps.wordpress.com/2008/01/28/hyboria-conan-the-barbarian-red-sonja/


Mapas de La Rueda del Tiempo.

http://fantasymaps.wordpress.com/2008/01/30/robert-jordan-wheel-of-time-the-ten-nations/


Mapas de Añoranzas y Pesares.

http://fantasymaps.wordpress.com/2008/06/04/tad-williams-memory-sorrow-and-thorn/


Mapas de Dune.

http://fantasymaps.wordpress.com/2008/06/03/brian-herbert-kevin-j-anderson-dune/


Mapas de Warhammer Fantasy: El Imperio.

http://fantasymaps.wordpress.com/2008/06/03/warhammer-huge-empire-map-user-submission-scumofsociety/


Mapas de Warhammer Fantasy y 40.000:

http://fantasymaps.wordpress.com/2008/06/03/even-more-warhammer-warhammer-40000/


Mapas de World Of Warcraft:

http://fantasymaps.wordpress.com/2008/06/02/more-world-of-warcraft/


Y por supuesto, del Señor de los Anillos hay un montón:


Rivendell:

http://fantasymaps.wordpress.com/2008/06/01/tolkien-rivendell/


Osgiliath:

http://fantasymaps.wordpress.com/2008/06/01/tolkien-osgiliath/


Orthanc:

http://fantasymaps.wordpress.com/2008/06/01/tolkien-orthanc/


Minas Tirith:

http://fantasymaps.wordpress.com/2008/06/01/tolkien-minas-tirith/


Moria:

http://fantasymaps.wordpress.com/2008/06/01/tolkien-khazad-dum-mines-of-moria/


Abismo de Helm:

http://fantasymaps.wordpress.com/2008/06/01/tolkien-helms-deep/


Gondolin:

http://fantasymaps.wordpress.com/2008/06/01/tolkien-gondolin/


Variados:

http://fantasymaps.wordpress.com/2008/06/01/tolkien-miscellaneous-maps/


Más mapas de Conan:

http://fantasymaps.wordpress.com/2008/06/01/even-more-hyboria-conanred-sonja-2/


Uffff... Prometo que podría estar todo el día así y no poner ni la mitad. Espero que con lo visto sirva para entender la magnificencia de la web. ¡Tres puntos, colega!


Enlace:


http://fantasymaps.wordpress.com/

jueves, 4 de diciembre de 2008

Mapamundis sencillos

El problema de crear un mundo complejo es que no puedes meterlo todo en un mapa desplegable. No al menos con el detalle y la calidad que te gustaría. Por eso he optado por crear una serie de pequeños mapas más detallados junto al mapa principal del mundo. Así será todo más fácil de observar.

domingo, 30 de noviembre de 2008

El Mapa del Señor de los Anillos

Pocos mapas se han hecho para un libro o un juego de rol con tanta calidad como el de El Señor de los Anillos.

Incluso sus variantes, hechas con gusto, son maravillosas: