jueves, 5 de noviembre de 2009

Wizardry 6: Bane of the Cosmic Forge - DJ OldGames

Fuente:

http://www.oldgames.sk/en/games.php?article=216

(Alguna) Información:

Wizardry 6: Bane of the Cosmic Forge

year: 1990
developer: Sir-tech Software, Inc.
publisher: Sir-tech Software, Inc.
category: RPG
genre: fantasy
computers: PC DOS, Amiga (1990), Macintosh (1991), SNES (1995)
Šieste pokračovanie prišlo s kompletne zmeneným dizajnom enginu v EGA grafike, s množstvom nových rás a povolaní, vonkajšími lokalitami, myšoidným ovládaním, pribudli zvlášnosti typu sci-fi prvkov, rozbehol sa obrovský až medzihviezdny príbeh s troma rôznymi zakončeniami, možnosť pokračovať s partiou v ďalšej časti...
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Information SK EN
Wizardry VI is a first person, tile-based and menu-driven RPG. Its monsters and races are made up of many mythological creatures and people, from the fictitious, to even some real life races and people. The player may meet Sirens and Charron from Greek mythology, the Amazulu (a group of black warrior women, whose tribal name is derived from the Amazons of Greek legend, and the Zulu of Africa), and even the Caterpillar from Lewis Carroll's Alice in Wonderland.

Story
The player controls a party of between two and six people from numerous fantasy backgrounds, identical to those found in Wizardry VII and 8: the Human, Elf, Dwarf, Gnome, Hobbit, Faerie, Lizardman, Dracon (a half-Human, half-Dragon), Rawulf (anthropomorphic dogs), Felpurr (anthropomorphic cats) and Mook (aliens that resemble Sasquatch, or the Wookiees from Star Wars). They have come upon a castle that has been abandonded for over a hundred years, and which is rumored to contain the Cosmic Forge, a pen said to control the destiny of time and space. It is said that whatever is written with the pen becomes instantly true. Additionally, nobody knows what became of the King, Queen and Wizard who once lived there. Once the party enters the gates of the castle, the gates close behind them, making escape impossible.

The party visits many exotic locations. The ruins of the castle and its turrets have become overrun by creatures such as giant rats, vampire bats and carnivorous vines, and its basement has become a den of thieves, pirates and other ne'er-do-wells. Once the party finds a path through the castle and into the mountains beyond it, they meet the hostile giants and dwarves who mine the rock there, and a tribe of warrior women called the Amazulu in the jungles nearby.

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