domingo, 1 de febrero de 2009

Zayne Carrick - The Completely Unofficial Star Wars Encyclopedia

Fuente:

http://www.cuswe.org/newdescr.asp?search=52915

Información:

Carrick, Zayne

Category: Characters
Type: Human
Affiliation: Jedi Knights
Planet of Origin: Dantooine

This Jedi Padawan was studying the ways of the Force on Taris, during the years following the Great Sith War. Zayne was the third child, and only son, of Arvan and Reiva Carrick, and was raised on the planet Phaeda before he was discovered by Jedi Master Vandar Tokare at the age of five. A student of Master Lucien Draay, Zayne was originally trained on Dantooine, and showed enough of a connection to the Force to be trained further by Master Draay. However, Zayne's dedication to the Jedi Order was matched only by his ineptitude. Master Lucien often made side comments to the effect that Zayne was "proof that the Force had a sense of humor."

Like the other Padawans being trained on Taris at the time, Zayne was assigned certain police duties, in an effort to help the local constabulary deal with the crime that was running rampant on the planet. Again, Master Lucien had humorous anecdotes about Zayne, claiming that he was easy to find by simply "following the trail of debris" created as Zayne tried to catch Marn Hierogryph.

During the height of the Mandalorian Wars, Zayne and his fellow Padawans on Taris were invited to a ceremony by Master Lucien and the other Jedi Masters. Zayne would have been on time, but he finally managed to capture Hierogryph. The delay in capturing the Snivvian saved Zayne's life, as he arrived at the ceremony to find that the other Padawans had been slain by their Masters. Zayne fled the scene with Hierogryph, forcing Lucien and the others to accuse him of the murders. A bounty approaching 61,000 credits was offered for his capture.

With the news media proclaiming him a dangerous criminal and demanding his captred, Zayne fled Coruscant, and tried to seek out a way to survive among the very criminals he had sworn to bring to justice. While arguing with Marn, he realized that his Masters actually hated the Sith, despite the Jedi Code's prohibitions on strong emotions. This tipped him off to the trouble, but left him no closer to an answer. The pair were able to escape Taris with the help of Jarael and The Camper, and recovered the badly damaged body of the labor droid T1-LB on the Rogue Moon.

T1-LB's memory banks contained a record of the events surrounding the murders of the Padawans, and cleared Zayne of any part in their deaths. However, T1-LB destroyed its memory banks after seeing its own "death," leaving Zayne without any proof of his innocence. Thus, when Valius Ying and his bounty hunters captured them, Zayne felt that he had no other recourse than to turn himself in.

Upon his return to Taris, Zayne was given a full explanation of the murders by Master Draay, who explained that Zayne should have died as well. The Masters had been forced to strike before he arrived when Shad Jelavan saw through their plans and tipped their hands. He was rescued from harm by Jarael, who smashed her way into the Taris compound wearing one of the environment suits that the Jedi Masters feared were the armor of the Sith Lords they had seen in their visions.

Zayne and his companions fled into the galaxy, but he vowed to hunt down Master Draay and his companions until one of them confessed to their crimes and cleared his name. On Vanquo, their path crossed that of the renegade Mandalorian, Rohlan Dyre, when Jarael was captured when she posed as a Jedi Knight. Dyre explained that she had been taken to Flashpoint Station, and agreed to help the band infiltrate the station as part of his own fact-finding mission. On Flashpoint, Zayne posed as Rohlan's prisoner, allowing them access to Demagol's research labs. Once inside, they rendered Demagol unconscious, and Zayne donned his armor to pose as the doctor. Together with Marn and the Camper, they were able to rescue Jarael and the Jedi captives on Flashpoint, before fleeing the installation.

Several months later, the group traveled to Telerath in an attempt to unfreeze one of Marn's bank accounts, and give the group some badly-needed credits. He was surprised when their banker turned out to be his own father, Arvan. In another daring rescue, they freed Arvan from the Moomo Brothers. Arvan then explained that he had been recently promoted to his position on Telerath, shortly after Zayne was accused of murder. They discovered that the promotion had been orchestrated by someone within the Draay Trust, adding another mystery to Zayne's quest. After seeing his father and family safely transferred to Dantooine, Zayne set off once again in search of answers. Before leaving Telerath, however, Zayne wired a portion of the credits Marn had given him to Shel Jelavan on Taris, hoping that she could use the credits to escape before the Mandalorians arrived.

Jarael and The Camper agreed to transport Zayne and Marn to Ralltiir, but then left the pair in order to find a quieter place to live. Marn, for his own part, decided that Ralltiir was a great place to be, since he found that he could make a wealth of credits selling to both sides of the growing war against the Mandalorians. Marn found a niche when he hired Slyssk to steal the Little Bivoli, when he learned that the Trandoshan was an excellent cook. They established a small commissary on Serroco, catering to the Republic forces that were stationed there. Zayne was uncomfortable with the situation, fearing that the soldiers would recognize them. He adopted the alias of Shad Camper, but was shaken not by being discovered, but by a powerful vision through the Force.

Having been told he was not a seer, Zayne discovered that visions which came unbidden were not to be ignored. In this case, he foresaw the Mandalore devastating the planet Serroco, heedless of the innocent Stereb who lived on the planet. He warned Hierogryph before stowing away on Carth Onasi's transport ship in an attempt to contact Admiral Saul Karath. Karath refused to listen to Zayne, claiming that he was a Mandalorian spy. When his true identity was revealed, Zayne was sent to the brig on the Courageous and held until the Mandalorians could be engaged.

When the Courageous was attacked and boarded by the Mandalorians, Zayne used the Force to open an access panel from the brig to the hangar bay, allowing himself, Carth Onasi, Admiral Karath, and Commander Dallan Morvis a chance to escape. They fled to the Perave System, hoping to find refuge on the planet Arkania. Instead, Karath was confronted by Lord Arkoh Adasca, who had chosen Karath to negotiate on the Republic's behalf for the exogorths that Adascorp was breeding. Aboard the Arkanian Legacy, Zayne was reunited with Jarael, who was being held prisoner in order to force The Camper to continue his work on the exogorths. However, he was taken prisoner when Lucien Draay arrived, and they were both held captive during the negotiations Lord Adasca held for control of his exogorths. The two men were forced to work together to escape from their droid guards, then Draay turned and tried to kill Zayne with his lightsaber. Zayne managed to save himself by deflecting Draay's blow with his vambraces, forcing Draay to realize that Zayne was not supposed to die just yet.

After Carth Onasi returned his lightsaber to him, Zayne managed to gather Onasi and Rohlan Dyre into his plans to disrupt the negotiations. Zayne donned Rohlan's new armor and entered the observatory of the Arkanian Legacy just prior to Onasi. Onasi then pretended to pick a fight with him, and knocked Zayne toward Jarael's position. Zayne then drew his lightsaber and freed Jarael, and used her bracelet to let The Camper know that she was free. The Camper then took control of the exogorths and fled into hyperspace, leaving Zayne and the others trying to find a way off the Arkanian vessel. Their escape was briefly blocked by Lucien Draay, until the Moomo Brothers blasted their way aboard to rescue them. Slyssk, who had been traveling with the Ithorians, explained that Marn Hierogryph needed Zayne's help on Taris, and the group fled into hyperspace.

Upon returning to Taris and locating Marn among the Hidden Beks, Zayne was attacked by both Raana Tey and Shel Jelavan, who both wanted to see him pay for the murders of the Padawans. Raana Tey was stopped by Senator Goravvus, after he learned that Zayne had located the missing children of Noana Sowrs. Confused by this turn of events, Zayne tracked down Shel and tried to figure out why she wanted him dead. Raana Tey had been filling her head with stories of Zayne's supposed role in the death of Shad Jelavan, and Shel had believed her. Raana Tey refused to acknowledge the truth, but Shel found herself unable to believe that Zayne had been the killer. In the days that followed, Zayne joined Shel and Raana Tey on a mission to infiltrate the Jedi Tower and determine the location of Cassus Fett, as part of a mission to eliminate the Mandalorian leader.

Zayne discovered that Cassus Fett had already left the building, and tried to tell Raana Tey that they needed to stop the mission, but she attacked him with her lightsaber. She might have killed him, if Shel Jelavan hadn't stepped in and stabbed her brother's lightsaber through Raana Tey's chest, thereby preventing Zayne from being a murderer. During their escape, Zayne tried to help get Raana Tey to safety, but she was trapped on the roof of the Jedi Tower. When she drew her lightsaber to free herself, Marn Hierogryph believed that she was trying to kill Zayne, and set off the explosives that were meant for the Mandalorians. Raana Tey died knowing that Zayne was not a murderer, and asked Zayne to tell Krynda that she was worry. Zayne had no idea who Krynda was, but he hoped that finding Krynda would help him finally understand what was going on around him.

Zayne and Marn returned to help the resistance, but were kicked out when Marn left a secure door open, allowing a group of rakghouls to attack the survivors. They fled into the sewers, where they met up with Celeste Morne.

Source Abbreviations Listing - SWI85, KOR1, KOR2, KOR3, KOR4, KOR5, KOR6, KORH, KOR7, KORV


For more information, please read or view the following material(s):

Star Wars Insider Magazine (issue number n follows SWI), by Various, copyright 1997-present, from Various

Star Wars: Knights of the Old Republic - Commencement (issues 0-6), by John Jackson Miller, copyright 2006, from Dark Horse Comics

Star Wars: Knights of the Old Republic - Days of Fear (issues 13-15), by John Jackson Miller, copyright 2007, from Dark Horse Comics

Star Wars: Knights of the Old Republic - Daze of Hate (issues 19-21), by John Jackson Miller, copyright 2007, from Dark Horse Comics

Star Wars: Knights of the Old Republic - Flashpoint (issues 7-10), by John Jackson Miller, copyright 2006, from Dark Horse Comics

Star Wars: Knights of the Old Republic - Handbook, by John Jackson Miller, copyright 2007, from Dark Horse Comics

Star Wars: Knights of the Old Republic - Knights of Suffering (issues 22-24), by John Jackson Miller, copyright 2007, from Dark Horse Comics

Star Wars: Knights of the Old Republic - Nights of Anger (issues 16-18), by John Jackson Miller, copyright 2007, from Dark Horse Comics

Star Wars: Knights of the Old Republic - Reunion (issues 11-12), by John Jackson Miller, copyright 2006, from Dark Horse Comics

Star Wars: Knights of the Old Republic - Vector, Part One (issue 25), by John Jackson Miller, copyright 2008, from Dark Horse Comics

Zayne Carrick - Star Wars Wikia en español

Este es uno de mis personajes favoritos de la nueva hornada. Nace de "Kotor", el juego de ordenador, uno de mis favoritos, y además es tremendamente original, activo y emotivo. Y su mini de SW Miniatures me encanta.

Fuente:

http://es.starwars.wikia.com/wiki/Zayne_Carrick

Información:

Zayne Carrick

De Star Wars Wiki

Contenido sobre Star Wars Knights of the Old Republic 25: Vector, Part 1 en espera.

Partes de este artículo han sido identificadas como incompletas y necesitan actualizarse.

Por favor pon al día el artículo para reflejar los acontecimientos recientes, y quita esta plantilla cuando hayas terminado.

[Ocultar]
Zayne Carrick
Información biográfica
Planeta natal

Phaeda

Fecha de nacimiento

3.983 ABY, Phaeda

Descripción física
Especie

Humano

Género

Hombre

Color de pelo

Castaño

Color ojos

Marrones

Información cronológica y política
Afiliación
[Fuente]
Imagen:PersonajeEsbozo.jpg Este artículo o una sección del mismo es, por ahora, sólo un esbozo sobre un personaje de la saga.
Ampliándolo ayudarás a mejorar la Star Wars Wiki en español. Puedes ayudarte con las Wookieepedias en otras lenguas.
«Tú eres Zayne Carrick, ¿cierto? Tú Maestro me envió a buscarte. Dijo que siguiera el rastro de escombros.»
―Alek Squinquargesimus[fte.]

Zayne Carrick fue un padawan Jedi de la Antigua República acusado de asesinar a sus compañeros padawans en Taris. La Republica estaba siendo atacada por los mandalorianos y se necesitan muchos Jedi a combatir en el Frente. El Consejo Jedi de Taris prepara su ceremonia de Ascenso de Padawan a Jedi. Pero Zayne, como siempre, llega tarde a esta y se encuentra con sus compañeros padawans asesinados a los pies de sus maestros, estos con sus sables encendidos. Rapidamente comienza a huir junto con Marn Hierogryph, un criminal de Taris; Jarael y el Acampador, dos refugiados arkanianos. Partieron hacia el hiperespacio a bordo del Último Recurso, una nave de basura. En medio del viaje, Zayne se pregunta porque sus maestros asesinaron a lo padawans.


En un planeta encuentra a Elebé, un droide que trabajaba para ellos, Elebé grabo a los maestros en su meditación, los videntes tuvieron una vision de que un sith acabaría destruyéndolos, cuando lo vieron, llevaba el mismo traje que sus padawans en esa misión. Para no tomar riesgo los asesinaron. Estos difundieron que Zayne era un asesino y que debía ser capturado, Zayne escapó hacia el espacio mandaloriano. Abandonó a Jarael y el Acampador para ir con Marn Hierogryph.

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Webs de Referencia (XXXII) :: Encyclopedia of Speculative Fiction

"Welcome to the Encyclopedia of Speculative Fiction!

Your one-stop source for encyclopedic information relating to the speculative fiction genres of science fiction, fantasy, supernatural horror, alternate history, and magical realism.

Featuring articles on anime, comics, gaming, literature, manga, movies, and technology.

This is a collaborative project by fans for fans with 71,744 pages of real content."

Un sitio verdaderamente interesante. A mí me está siendo de mucha utilidad.

Enlace:

http://encyclopedia.wizards.pro/index.php/Main_Page

Eberron - Wiki de Aficionados

Ya se sabe que un mundo de fantasía no existe hasta que los aficionados crean una Wikienciclopedia (perdón; quería decir listillopedia). Así que aquí os presento la Wikipedia de Eberron, el mundo "pulp" de fantasía épica de D&D.

Enlace:

http://eberron.wikia.com/wiki/Eberron_Wiki

Highlander: The Series - Wikipedia

Fuente:

http://en.wikipedia.org/wiki/Highlander:_The_Series

Información:

Highlander: The Series

From Wikipedia, the free encyclopedia

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Highlander
Format Action-Drama-Sci-Fi
Created by Davis-Panzer Productions
Starring Adrian Paul
Alexandra Vandernoot
Stan Kirsch
Amanda Wyss
Jim Byrnes
Philip Akin
Michel Modo
Lisa Howard
Elizabeth Gracen
Peter Wingfield
Theme music composer Queen
Opening theme "Princes of the Universe"
Country of origin Canada
France
No. of seasons 6
No. of episodes 119 (Episodes list)
Production
Running time 48 minutes per episode
Broadcast
Original channel Syndicated / TF1, later Métropole 6
Original run October 3, 1992 – May 16, 1998
External links
IMDb profile
TV.com summary

Highlander: The Series is an English language fantasy/sci-fi television series featuring Duncan MacLeod (Adrian Paul), of the Scottish Clan MacLeod, as the Highlander of the title. An offshoot of the Highlander movies, Highlander: The Series centered on the life of Duncan, who is a clansman to the main character from the movies, Connor MacLeod (Christopher Lambert). Christopher Lambert made a single appearance in the first episode to aid continuity, and his character is mentioned in several episodes throughout the six seasons. The series was a Canada/France co-production that was filmed in both countries. The primary Canadian location was Vancouver, British Columbia.

Contents

[hide]


[edit] History

The pilot episode established Duncan as a simple man living quietly with his girlfriend Tessa Noël (played by Alexandra Vandernoot). They were co-proprietors of the antique shop MacLeod & Noël Antiques. The pilot introduced Richie Ryan (Stan Kirsch) as a thief who entered Duncan's shop and witnessed the confrontation between Duncan, evil Immortal Slan Quince (Richard Moll) and Duncan's fellow clansman Connor MacLeod, the hero from the movies.

It was established that Duncan had lived nearly 400 years, and that there were many such Immortals in the world. Connor had come to Duncan to ask him to return to The Game and help good win over evil, where "The Game" is the term used by the Immortals to describe their hunting of one another, seeking "Quickenings" by beheading their opponents. Duncan had hidden from other Immortals for some time, removing himself from The Game. Hunted by Quince, Duncan had no choice but face him and by the end of the first episode, Slan had been defeated and Duncan was clearly caught up in The Game again.

Most of the storylines revolved around Duncan MacLeod and his relationship with mortals and other Immortals. These relationships were a common theme in the series, especially Duncan MacLeod's relationship towards his friends, family, lovers and foes.(see Duncan MacLeod's relationships). As the series progressed, there were some changes in concept and normal growth in the characters and their relationships. Several recurring Immortal characters such as Amanda and Methos became frequent guests on the show and the Watchers like Joe Dawson were introduced in season 2.

In the final episode of season 5, "Archangel", the character of Richie Ryan was killed off and the supernatural demon Ahriman was introduced into the storyline. Some of the final episodes of season six did not feature Duncan at all, or showed him in little more than cameos, while the producers experimented with introducing a new female Immortal character for a spin-off series. None of these actresses were chosen, and what came to be Highlander: The Raven would feature recurring character "Amanda" in a starring role, though it would be canceled after one season.

[edit] Characters

To view the list of the most important characters of the series, see List of Highlander characters.

[edit] Immortals

All Immortals age normally until their first deaths (which are always violent), at which time they "resurrect" for the first time. Afterward, they do not age, and can only be killed by beheading. All Immortals are also sterile. Immortals have normal susceptibility to the things that are fatal to mortal humans, and will "die" from them, only to resurrect shortly thereafter. Immortals sense the presence of nearby Immortals, according to the commentary on the first season boxed set, in a phenomenon that the writers of the series called[citation needed] "The Buzz". This term was, according to the season one, episode one commentary, never actually used in the series.

When an Immortal is beheaded, there is a powerful energy release from their body called the Quickening. This energy is signified by tearing winds and electrical arcs, and is destructive to electrical and mechanical items. This energy is absorbed by the Immortal who actually took the dead Immortal's head. When no Immortal is nearby, as in the case of an immortal's head being removed in an accident, suicide or murder by a mortal, the Quickening dissipates. It is said[citation needed] to contain the power, wisdom, and experience of the beheaded Immortal. In a Quickening, although the basic personality of the victorious Immortal normally remains at the fore, the personality of the beheaded Immortal can be imprinted in their personality.[citation needed]

Immortals are engaged in an ongoing struggle they call The Game. The ultimate goal is to kill all other Immortals until only one remains. This Immortal will then receive The Prize; no one knows what the Prize actually is, though many speculate as to its nature. The Game has two firm rules: that there can be no fighting on holy ground (see Immortal (Highlander)) and that once a battle between two immortals has been joined, no one may interfere. In the episode "Little Tin God" (Season 5, Episode 9), Watcher Joe Dawson hinted that in all recorded Watcher history there was only one case where two immortals fought on holy ground, in Pompei in 79 AD, when Mount Vesuvius erupted.

[edit] The Gathering

According to Duncan's introductory voiceover, the series is set during the time of The Gathering. However, as ever more Immortals were introduced as the series continued, the concept of the Gathering started to not fit well with the format of the series and was quietly dropped as a theme.

[edit] Watchers and Hunters

The Watchers are a secret society that covertly observes the lives of the Immortals without revealing themselves. Each Immortal is assigned a Watcher, whose sole job is to monitor and record their activities. The Hunters, on the other hand, are an offshoot of the Watchers, with the stated goal of killing all Immortals.

[edit] Location

Although Immortals are scattered around the world, the locations in the series are most notably located in Vancouver, British Columbia and in Paris, France. Flashbacks during the series often brought the show to a variety of locations, however. The series often switched locations from Vancouver to Paris at the midway point of each season, with the exception of season six. While in Paris, Duncan lived on a barge located on the Seine river. In Vancouver, Duncan first lived in his antiques store and then in an apartment above his martial arts dojo.

[edit] Narration

Each episode began with an opening montage of scenes from Duncan's life, over which was a narration giving a brief overview of the series' theme. The first few episodes of the first season were narrated by Duncan himself:

“ 'I am Duncan MacLeod, born four hundred years ago in the Highlands of Scotland. I am Immortal and I am not alone. For centuries we have waited for the time of the Gathering, when the stroke of a sword and the fall of a head will release the power of the Quickening. In the end, there can be only one.' ”

This narration was slightly changed in the show's seventh episode, "Mountain Men" (again by Duncan):

“ 'I was born four hundred years ago in the Highlands of Scotland. I am immortal and I am not alone. Now is the time of the Gathering, when the stroke of a sword will release the power of the Quickening. In the end, there can be only one.' ”

The narration changed again in the second season when Watcher Joe Dawson was introduced (narrative by Joe):

“ 'He is immortal, born in the Highlands of Scotland four hundred years ago. He is not alone. There are others like him, some good, some evil. For centuries he has battled the forces of Darkness, with Holy Ground his only refuge. He cannot die, unless you take his head and with it, his power. In the end there can be only one. He is Duncan MacLeod, the Highlander.' ”

The narration changed again at the beginning of the fourth season and remained until the end of the series' run (narrative by Joe):

“ 'He is Duncan MacLeod, the Highlander. Born in 1592 in the Highlands of Scotland and he is still alive. He is immortal. For four hundred years he's been a warrior... a lover... a wanderer; Constantly facing other Immortals in combat to the death. The winner takes his enemy's head and with it, his power. I am a Watcher, part of a secret society of men and women who observe and record, but never interfere. We know the truth about Immortals. In the end there can be only one. May it be Duncan MacLeod, the Highlander.' ”

[edit] Episodes

[edit] Home video releases

[edit] Reception

Critical reaction to Highlander: The Series has been generally favorable, and more favorable in general than the film sequels to the original Highlander, which have mostly received negative reviews (with the exception of the animated film Highlander: The Search for Vengeance, which has received mostly favorable reviews).

Rob Lineberger of DVD Verdict said, "The direction is sometimes uncertain, but Highlander: The Series gives viewers something unique and inspiring. Each episode gives us a provocative glimpse into the trials and concerns of immortality, great swordfights, stylish flashbacks to bygone eras, and occasionally wicked immortals with awesome quickenings."[1] Lineberger added, "These actors, writers, producers, directors, and crew delivered one of television's great successes, particularly in the fantasy genre. Highlander: The Series took us to places we otherwise could not have gone, and did so with intelligence, style, and wit."[2] Lineberger gave the six seasons scores of 92[1], 93[3], 90[4], 92[5], 87[6], and 70[2] out of 100, respectively.

Abbie Bernstein of Audio Video Revolution said, "Although it would be another two years until the series fully hit its stride, it was already [in the first season] offering something out of the ordinary narratively; in terms of production value, it remains one of the best-looking quasi-period shows ever to come down the pike, holding its own and then some against much better-funded product from the major studios."[7] David Oliver of CHUD said that "whereas the sequels ultimately strayed from the mythology of the original [film] in the pursuit of more storytelling (translation: more money), the series built upon the mythology."[8]

Carlo Cavagna of About Film criticized the series, saying that it was comprised of "pedestrian one-hour confrontations pitting Duncan MacLeod against one overacting nefarious immortal after another, each a pale imitation of Clancy Brown's delicious overarching villainy in the first film," and felt that the series featured "a wide array of unappealing supporting characters" and that "the writers didn't know what to do with the Highlander concept."[9] Similarly, Danél Griffin of Film as Art remarked that "the six-season Highlander: The Series has a loyal following, but let’s be honest: Adrian Paul, the lead, is not an interesting actor, and there’s not one moment in the show—not one—that comes close to matching the wit or liveliness of the first film."[10]

Critics have pointed to the middle seasons of the show as its best. Lineberger remarked, "There was a dramatic boost in quality from season one to season two. Season two had better writing and quality control, [and] season three is better than season two."[4] Bernstein claimed that "during season five, [the show] was at the peak of its creative glory."[11] Kathie Huddleston of SCI FI said that "season four was arguably the best season of the series, as the show said goodbye to characters from the previous season and delved into what made the regulars and the most notable recurring characters tick."[12]

Critics have also singled out the sixth and final season as the worst of the series. Lineberger remarked, "I haven't attempted to hide my disappointment with this season. For the first time ever in my life as a Highlander enthusiast, I found myself utterly uncaptivated."[2] Oliver awarded the sixth season a score of 3.9 out of 10, saying: "Like The X-Files, Highlander: The Series simply went on too long. If the star is wanting to get out of a show as much as Paul was ready to hang up his katana, then I say let it go."[8]

[edit] Spin-Offs

[edit] Films

The series continued in Highlander: Endgame (2000) and Highlander: The Source (2007). The films feature Adrian Paul as Duncan MacLeod, Peter Wingfield as Methos and Jim Byrnes as Joe Dawson.

[edit] Highlander: The Raven

Main article: Highlander: The Raven

Plans for a spin-off series led to a group of sixth-season episodes focusing on five new female Immortals (called Fimmies by fandom) in the original Highlander series. The candidates were introduced; such as Alex Raven (played by Dara Tomanovich), Katherine (played by Claudia Christian), Kyra (played by Alice Evans), Katya (played by Justina Vail), and Reagan Cole (played by Sandra Hess). None of the new characters introduced in the spin-off episodes proved satisfactory, however, and the spin-off went to Elizabeth Gracen as the popular character Amanda. The spin-off only lasted one season.

[edit] The Methos Chronicles

The 2001 The Methos Chronicles was an animated Internet Flash-series based on Methos, a character drawn from the television series. Peter Wingfield was the voice actor for the main character of the short series, which lasted only one eight-episode season. There was some plan to develop a live-action series in the early 2000s, and Peter Wingfield was willing to participate. However, since then there hasn't been any significant news.

[edit] Books and Comics

[edit] Books

[edit] Comics

In October 2006, a Highlander comic book series started, based on the Highlander movies and TV series and published by Dynamite Entertainment. Following the TV series' continuity, the first comic arc, written by Brandon Jerwa and Michael Avon Oeming, follows Connor MacLeod after defeating The Kurgan. Duncan Macleod is slowly introduced in a one-off issue teaming him with Connor Macleod, while the second arc Dark Quickening pairs the two immortals together. The last arc of the comic is set after Highlander: Endgame and features Duncan Macleod as the main character, with a ghostly Connor advising him. Methos, Joe, Amanda and Ceirdwyn also feature.

After that series ended Dynamite released a shorter mini-series, Highlander: Way of the Sword, which dealt with events before the first film.

[edit] See also

[edit] References

  1. ^ a b Highlander: The Series, Season One review, Rob Lineberger, DVD Verdict, December 17th, 2002
  2. ^ a b c Highlander: The Series, Season Six review, Rob Lineberger, DVD Verdict, February 16th, 2005
  3. ^ Highlander: The Series, Season Two review, Rob Lineberger, DVD Verdict, March 18th, 2004
  4. ^ a b Highlander: The Series, Season Three review, Rob Lineberger, DVD Verdict, March 29th, 2004
  5. ^ Highlander: The Series, Season Four, Rob Lineberger, DVD Verdict, June 8th, 2004
  6. ^ Highlander: The Series, Season Five review, Rob Lineberger, DVD Verdict, September 22nd, 2004
  7. ^ Highlander: The Series, Season One review, Abbie Bernstein, Audio Video Revolution, November 12, 2002
  8. ^ a b Highlander: The Series, Season Six review, David Oliver, CHUD, 02/10/2005
  9. ^ Highlander: Endgame Review, Carlo Cavagna, About Film, October 2000
  10. ^ Highlander: The Source Review, Danél Griffin, Film as Art
  11. ^ Highlander: The Series, Season Five review, Abbie Bernstein, Audio Video Revolution, August 10, 2004
  12. ^ Highlander: The Series, Season Four review, Kathie Huddleston, SCI FI, August 23, 2004

[edit] External links