jueves, 31 de diciembre de 2009

Charmed Wikia - Zankou

Fuente:

http://charmed.wikia.com/wiki/Zankou

Información:

Zankou

From Charmed

Zankou was a ancient and extremely powerful demon who had been the scourge of both Earth and the Underworld. Various Sources have had to deal with him for several centuries. He has an exceptional power of cogniscience and seems to sense the weaknesses of his opponents. Believed to be a serious threat to the demonic hierarchy because of his powers and evil ways, Zankou was imprisoned in the Underworld by one of the last Sources, for contesting him in a powerful battle and trying to overtake the Underworld; he was recently released to wreak havoc upon the world again and destroy all that is good. He is able to take over other magical beings and demons' powers simply by killing them. His powers are hands down greater than any other demon, bar none, the destruction he causes is comparable only to Shax but on a much grander scale.

Zankou attacks Phoebe and Piper with Energy Balls that blast their Powers into the neighbors in Ordinary Witches

The most intelligent, devious, cunning and crafty demon the Charmed Ones have ever faced, Zankou will do whatever it takes to get what he desires. He was able to use his expert-like understanding of human nature to successfully attack the Halliwell sisters psychologically.

Zankou breaking through the Book of Shadows' shield

Originally, he helped the Charmed Ones in their fight with the Avatars along with Leo Wyatt and Kyle Brody, realizing that their Utopia threatened the very survival of demonic existence (as well as the free will of all others, which he used to gain allies). After the threat of the Avatars had passed, Zankou began to mobilize the Underworld in hopes to control it. He attempted to steal the Book of Shadows on various occasions. He even hired a demonic alchemist to brainwash resurrected zombie innocents that the Charmed Ones were previously unable to save into attacking them (two of which he had killed that same week, one by his own hand, just for the occasion).

Zankou with the Book and demons in the Manor

Because their emotions are tied to the Book of Shadows, when they became vulnerable, so did the Book, allowing Zankou to steal it during their battle with the zombified innocents. Using the potions in the Book of Shadows, Zankou stole Phoebe's power of premonition so that he could anticipate their attacks and see what they were doing to try to stop him. He then uses that to fool the sisters and is able to steal Piper's powers as well.

He was vanquished in the episode "Something Wicca This Way Goes" when he absorbed the Nexus into his body and the Charmed Ones cast a banishing spell to destroy it, thus destroying Zankou in the process.

Contents

[show]

Appendices

(Book of Shadows text:)
Zankou in the book of shadows

Zankou

One of the
most powerful Demons of
the Underworld,
Zankou is a threat
to all that is good
and feared even by his
own kind. So great
were his abilities
and ambitions, he
once contested
The Source for
control of the
Underworld.
(text unfinished.)

Zankou's Failed Attempt to Invoke the Nexus

Zankou's Successful Attempt and His Destruction

Appearances

Zankou appeared in a total of 7 episodes throughout the course of the series.

Season 7 -
Witchness Protection
Ordinary Witches
Extreme Makeover: World Edition
Charmageddon
Scry Hard
Death Becomes Them
Something Wicca This Way Goes

Trivia

  • Zankou Chicken is a small, family-owned chain of Middle-Eastern fast casual restaurants within the Los Angeles area that is specialized in rotisserie chicken. In Charmageddon, Phoebe makes a reference to the restaurant by saying to Zankou, "What's the matter Zankou, chicken?"
  • In "Charmageddon", Zankou mentions Anubis. The jackal-headed god was also referenced in The Mummy Returns, which co-starred Oded Fehr.
  • It's possible that Zankou originally wasn't as powerful as he is now and got all of his powers from stealing them from other demons like how he took his shapeshifting ability. He could have used that ability to steal mutiple powers and eventually amassed all of the powers he possesed at the time of his death.

Charmed Wikia - List of Powers

Fuente:

http://charmed.wikia.com/wiki/List_of_powers

Información:

The list of power enlists abilities that were used by the witches/demons and other beings throughout the series.

Contents

[show]

A

  • Acid Secretion - Ability to generate acid usually from your hands or mouth.
  • Aerokinesis - Is an elemental power to control the very air itself.
  • Agility - The ability to lighten ones body and hence cause oneself to become more agile. Telekinetics may develop this ability.
  • Astral Echo - Allows one to use people's essence to form telepathic links with them. It is the power to enter another's mind and speak words to them. The being assumes those words are their own thoughts and fears and can be manipulated as such by this power.
  • Astral Premonition - The ability to project one's astral body into one's real body in another time-frame while experiencing a premonition.(while in that time-frame you can be hurt).
  • Astral Projection - Make a "copy" of yourself appear wherever the user desires by projecting their consciousness.
  • Age Shifting-Age Shifting is the ability to accelerate or reverse the aging process. It can be used offensively to instantly kill mortals by accelerating their age until it reverts the victim to nothing but ash.


B

  • Blinking - instant transportation in the blink of an eye, activated by thinking of a location. Used by Warlocks (believed that warlocks originally stole this power from a witch)
  • Black Orbing – form of teleportation similar to orbing, used exclusively by Darklighters.
  • Blowing - various uses, used by a child demon in "We All Scream For Ice Cream" you see her dispose of a body and send Pheobe and Prue flying, activated by blowing on the hand
  • Boiling - This is the power of warlock Nicholas, and it is defined as the ability to cause someone to overheat i.e. The blood boils, theorgans begin to fry etc.

C

  • Clairvoyance - Clairvoyance is the psychic ability or power to see objects, and visions, or to gain information regardless of its distance. The visions may also be in the future, and some times in the past. Clairvoyance is an umbrella term which often refers to telepathy, spiritualism, psychic research, second sight, prophetic visions, and dreams. The visions are only of possible futures and may shift constantly.
  • Clinging - This ability is to clinge to solid surfaces, it's possessed by spider like demons, sometimes when the user of this power is unexperienced they may accidentally "glue" items to their hands.
  • Cloning - the ability to duplicate oneself but it cannot be sustained for long periods of time. Synonym for Duplication.
  • Celerity - the ability to move at accelerated speeds, also called Hyper-speed, Lightning speed or Super Speed.
  • Conjuring - the ability to instantly conjuring objects from nothing.
  • Cryokinesis - the ability to create and/or manipulate ice and extremely low temperatures, such as ice-like breath and casting objects and people in solid ice, freezing them. This was Phoebe Bowen's power, Prue's past life.
  • Cloaking – ability to supernaturally hide someone or something from others, Leo used this power to hide his charge Daisy in Love Hurts from a darklighter
  • Chrono-Telekinetic Orbing-Chrono-Telekinetic Orbing is the power to move objects or people with almost a temporal affect (meaning time is slower, then the matter moving through that time period) by using the orbing variation to move the object
  • Combustive Orbing-Similar to Telekinetic Orbing, Combustive Orbing may be a possible power bestowed upon a child of a Warren witch and a Whitelighter. Rather than telekinetically orbing objects or beings from place to place, the half-Whitelighter, half-Witch would be able to channel his or her power into a being or object in the form of orbs causing immediate combustion, like that of Piper Halliwell's power of Molecular Combustion, but different in the fact that orbs are channeled into a being/object rather than speeding up the molecules of something causing Combustion. A possible advancement of this could be the actual ability to physically orb into another being causing combustion, similiar to how Prue was able to project herself in the demon Vinceres and destroy him with her emotion through Empathy.

D

  • Deflection - the ability to deflect or negate the tangible and active powers of others.
  • Duplication – the ability to create physical duplicates of oneself. Synonym for Cloning.

E

  • Enchanting - The ability to bend someone to one's will by manipulating their sex drive and/or radiating false feelings of love, friendship, happiness and other positive emotions through various mediums. Similar to Persuasion but stronger.
  • Energy Balls - the ability to throw balls of electricity, many demons have this ability. As well as the higher level Darklighters as well as some witches.
  • Conjuring the elements - the ability to conjure and control the elements of earth, fire, wind and water, and even lighting, Paige has this power in one of her past lives.
  • Elasticity - the ability to stretch a part of your body like a rubber band. Paige's friend Glen had this ability when Paige casted a spell to stretch his perseption.
  • Energy whip - An energy whip is a similar power to an Energy ball, but you can use it for a longer period of time in battle. It also resembles a real whip.
  • Evil Eye - The power to cause injury or misfortune to others by magic or supernatural means focused through a look or stare. The Evil Eye is a gypsy power center.

F

  • Fading - The ability to teleport in the form of energy.
  • Fear Amplification - the ability to find another's greatest fear and amplify it - sometimes bringing it to life by casting illusions. Barbas, the demon of fear uses this skill to kill his victims.
  • Fear Projection - Similar to Projection, this power allows the user to warp reality, based on the victim's fears. It is not limitless, and may also be illusion, if the user chooses it to be. Barbas had this power.
  • Flight - Similar to levitation, though more powerful, beings able to actually create one's own momentum to move through the air and control the direction one goes in. This was first seen used by Phoebe who stole it from the Dragon warlock
  • Flaming - A form of teleportation where the user disappears whilst being surrounded by flames.
  • Fire Balls – the ability to produce balls of fire in the palm of your hand, used by upper-level demons.

G

  • Geokinesis - A form of telekinesis which is limited to affecting natural earth, soil, and stone.
  • Glamouring - the ability to alter one's appearance by cover the entire body with an illusion.
  • Glistening - Another form of teleportation. Whoever uses it disappears, leaving a glistering contour of the body for a moment.

H

  • Healing - the ability to heal wounded humans, a Whitelighter/Elder ability.
  • Heating - used by a demonic child, used to heat until the victim grow boils and explodes, activated by touching the victim or hands (set in front of the user but not touching the victim), but if the contact (with hands) is broken the heating stops.
  • Hovering - Generally the Whitelighter/Elder's form of levitation. there is some debate whether this ability is slower than levtation, but some cases indicate it is not.

I

  • Illusion Projection - The ability to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions.
  • Illusion Casting - The power to create illusions which seem to be substantial and can be permanent if the user wishes.
  • Immortality - The ability to live forever and not age. also being Immune to all human and Supernatural Diseases and Viruses.
  • Incineration - The ability to kill someone by setting them on fire with one touch or look.
  • Intangibility - the ability render one's body intangible, almost in a non-existant state which enable ghosts to do what they do (like walking through walls). To be rendered intangible grants the intangible being invincibility to physical attacks, and in most cases renders them invisible to mortals as well. (phasing)
  • Invincibility - protects the possessor from any harm whatsoever.
  • Invisibility - The ability to become unseen by the naked eye.

K

  • Knowledge absorption - allows one to absorb knowledge from other people also called Memory absorption (for-instance: The Seekers and The Collectors.)

L

  • Levitation – the ability to rise into the air and float in apparent defiance of gravity. This was Pheobe's second power, however, it was taken away after she abused her powers.
  • Light Manipulation - Whitelighters/Elders have this power. It is usually shown as the ability to control orbs but can be used to control all forms of light. Example: Paige used this ability to levitate. Leo used this power back when he new Grams, also known as Penny, as young twenty year old to create a light show.

M

  • Manifestation - the ability to appear in spirit form.
  • Materializing - the movement of objects or elementary particles from one place to another, more or less instantaneously, without traveling through space
  • Memory manipulation - the ability to manipulate peoples memories making them have memories that are not real or making somebody forget all or some of their past or conversely to remember it.
  • Memory absorption - The ability to absorb knowledge directly from anothers mind with a needle like finger
  • Mimicry - The power to copy any power and ability and use it as your own.
  • Mind control - The ability to control ones thoughts and actions, influencing what people say or do.
  • Molecular manipulation - The ability to change an object's physical form.
  • Molecular Combustion - Piper's second power. The ability to speed up molecules in an object or life form so it explodes.
  • Molecular dispersion - the ability to pull a being apart from a molecular level, similar to molecular combustion but more powerful. The Elder Gideon had this power.
  • Mummification - allows the user to turn a recently deceased body into a mummy that is incapable of being unwrapped or hurt in any way by someone else. When one uses this power, it is in order to preserve either the body or spirit within the wrappings so they will not decay or move on, respectively

O

  • Omilingualism - the ability to understand and speak any language without training in it.
  • Orbing – teleporting little blue shining lights and orbs that surround a whitelighter's body in order to travel from place to place faster.

P

  • Persuasion – The ability to convince another person or cause them to do something, Barbas can be seen using this power.
  • Petrification - Turns a target into stone.
  • Photokinesis - The ability to produce and manipulate light.
  • Possession - The ability to control living beings actions by entering their body.
  • Power absorption - the ability to absorb the powers of victims they kill. It is a rare and powerful ability.
  • Power of Three - The most powerful of all powers in the Charmed world. The Charmed Ones have this power.
  • Power extraction - can strip a/every magical power from another person. They don't get the power, they just strip it down temporally.
  • Precognition - The ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "Danger Sense" to show the user that they are being threatened. It can also show from what direction the threat is coming from
  • Premonition - Essentially psychometry or clairvoyance. When touching an object Phoebe can feel something that happened or will happen around or with that object. Later only by entering a room, she could get a premonition. Also in the beginning, her power was activated unintentionally but later she gained some control over it. A very precious power.
  • Prescience - the ability to sense what's going on all around the user even over large distances.
  • Projection - This is no doubt one of the most powerful abilities in the Charmed universe. It can project the thoughts of the user who uses it into reality much like reality warping. It is also very difficult to control and master. Billie Jenkins owns this power.
  • Psi knives - Telekinetic blades that can hurt the victim mentally instead of physically.
  • Psychokinesis - The ability to move objects that are not in one's line of sight, much stronger than conventional telekinesis.
  • Psychometry - a form of extra-sensory perception where an object is touched or held in order to obtain information about the object's history and it's past owners that have come into contact with it
  • Pyrokinesis - an elemental power that allows a being to emit or control fire. Similar to pyrokinesis is the ability to throw fireballs.
  • Pyrotechnics - the ability to produce fire work like lights from your hands

R

  • Rapid Cell Regeneration - Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Cole had this power before and after he gained invincibility.
  • Reactive Adaptation – the ability to develop a resistance or immunity to whatever they were injured by or exposed to, temporary or permanent. Many demons the Sisters have come up against have had this power.
  • Reality warping - Ability to change or manipulate reality itself to one's own desire. Many powers such as Projection and Conjuring stem from this and may develop into it. Only three beings in the history of Charmed have this power: The Avatars and The Cleaners and the Angel of Destiny.
  • Reconstitution - the ability to pull yourself back together again after being blown up. Presumably works as a reaction to actually being blown up rather than the owner having to make a conscious decision about it
  • Retrocognition - the ability to see or percieve the past in the form of a vision or premonition.

S

  • Secretion - The ability to create a magic gas or smoke which usually kills a victim
  • Shadow Projection - The ability to manipulate shadows and bind them to different shapes.
  • Shapeshifting - The ability to change in the physical form or shape of a body.
  • Sensing – the ability to locate and sense the fear of charges, a Whitelighter's power.
  • Strangulation – ability to asphyxiate someone with a light ball. The demon arnon had this power.
  • Shimmering - the ability to teleport with a blur shimmer, used by Upper level demons.
  • Shielding - The ability to create a bubble or wall of energy or "force field" around oneself or anyone you choose for protection.
  • Shrinking - The power to shrink someone.
  • Sonic scream - Ability to generate vocal sounds of a higher amplitude than a normal human.
  • Summoning - the ability to conjure a being to a users presence.
  • Swallowing - allows one to consume anyone or anything that comes into contact with his or her body, allowing him or her to use it for sustenance or to transport the object or person to another location

T

  • Telekinesis - It is the power to move material objects with one's mind. In its weaker state one has to use material components (aka hands) to activate it, with more practice only vision is necessary. Prue owned that power and Paige had another version of it: Orbing telekinesis which was much the same with a teleporting feel to it. In an episode where the sisters traveled to their future selves, Prue was able to blast the entire attic with one swing of her hand. In season eight, the witch Billie Jenkins also manifested this power and seemed to be almost as good as Prue could. The emotion which activated it was anger.
  • Telekinetic orbing - the ability of telekinesis but orbing and orbing the object place to place.
  • Telekinetic Wave– the ability to exert a blast of energy from the hands. Avatars have this ability as well as Future Wyatt and Future Prue.
  • Telepathy - the ability to hear and broadcast the thoughts of oneself and others. Billie's sister Christy had this power.
  • Teleportation - The movement of objects or elementary particles from one place to another, more or less instantaneously, without traveling through space.
  • Telepathic Suggestion - the ability to astral project unseen to a location and plant irresistible commands into another person's mind, making it seem as if their actions came from their own ideas and intentions instead of the intentions of others.
  • Thermal Balls - The ability to create purple balls comprised of fire and psychic energy. This is rare and powerful, not a lot of people possess this kind of power.
  • Thermal blasts - powerful fiery blasts fired from the hands.
  • Thermodynamic Generation - The ability to selectively heat an object, by either touch or close proximity
  • Thermokinesis - is the ability to manipulate the air in a specific area, by heating or cooling the air molecules
  • Thorn spitting - the ability to produce thorns out of the mouth that contains a toxin that slowly kills anyone who is harmed by the projectiles
  • Thought Projection – ability to conjure a person or object with the imagination. Wyatt used this power as a child to bring a Dragon he saw on television into reality.
  • Time manipulation - Ability to effect the flow of time, slowing, accelerating, reversing, or even stopping it. Avatars have this power.
  • Touch of death – the ability to kill someone through a touch, a Darklighter's Power. The power is triggered by hate.
  • Transformation - The ability to manipulate reality and transform organic and non-organic objects
  • Transmogrification - the ability that allows the person with the gift to alter their form into objects or other beings.
  • Transfiguration - The power to change objects, animals or even people to what ever the owner of this power wants.This power is very rare
  • Taping- The power to tap into peoples powers.

V

  • Voyeurism - The ability to spy with only the eyes staying visible while the rest of the body is invisible. Also allowing you to spy through water, fire, or smoke.

W

  • Web projection - The ability to create webbing and make webs. It can also be used to completely preserve beings if they get trapped inside the webs produced by this power.
  • Whirling - The ability to teleport with wind and air in tornado like ways.

X

  • X-ray vision - the power to see through different forms of materials and matter like an x-ray machine.

A warlock that appeared in the episode The Painted World had this power.

Webs de Referencia (101) :: Descarga Manuales

Un sitio excelente para conseguir copias de seguridad para los manuales de Rol que posees -es LEGAL poseer UNA copia de seguridad de todo material sujeto a leyes de copyright en España- o bien libros descatalogados -nadie se toma la molestia de perseguir a los que se copian estos libros, así que aprovecha.

Enlace:

http://descargamanuales.com/

Mythological Archetypes

Fuente:

http://annezo.net/fiction/archetype.html

Información:

Mythological Archetypes

and contemporary television programs


This essay is less about producing a finished project than it is about examining the underlying mythological structure of contemporary television shows, but it could be useful information for the writer.

Most of what you'll see here was stolen from The Writer's Journey, by Christopher Vogler. Some of the material in this essay was stolen from Building Better Plots, by Robert Kernen, which contains much of the same information with a less mythological bent. (For those of you who care about such things, there's a fairly complete bibliography of the things I read while creating this essay at the end.)

I feel I should pause here, at the beginning, to remind you that everything I say could be wrong. Also, a lot of it's just hogwash and you could write a thousand stories and never give any thought to any of this stuff. Basically, I'm just taking advantage of the fact that I have space on the net to bore people with opinions on things. If I were you, I'd go somewhere else and read a story right about now.

Archetype, (noun) An original model on which similar things are patterned. (syn., mold, model, standard, example, ideal)

Jung also used the term to refer to "a universal and recurring image, pattern, or motif representing a typical human experience." It is this that gives archetypes their power--the ability to evoke themes that a vast majority of people can relate to.

Archetypes. Specifically, mythological archetypes. Standard characters that other characters resemble. Models that other characters can be compared to. (That's about as simply as I can put it.)

Myths and stories from our past have been used, interpreted, and reinterpreted for hundreds of years to create new stories. Through this process, a number of "archetypes" have been created. Think of these as stock or standard characters, familiar faces that the reader recognizes. The hero, the wicked witch, the sidekick, the femme fatale. All of these and others are instantly recognizable when we run across them in stories. These are archetype characters.

These archetypes fulfill certain dramatic functions within a story structure and help the audience to identify the players as they appear.

A story can be interpreted in the form of a Quest. There is "movement" in the story, something that the Hero wants to win, achieve, find, or defeat. This can be something internal or external, but the action of the story is the Hero moving or journeying toward that goal.

In fact, the best stories have both a physical challenge for the Hero, and an internal challenge as well. The Hero may want to find the Ark of the Covenant and, at the same time, he needs to be able to forgive himself for his past mistakes and learn to admit love. This dual challenge gives the story depth. The "action" of the physical challenge is the excitement for the reader. The internal problem the Hero has demonstrates his flawed nature, his humanity, and this is what leads the reader to care about him personally.

Note that in an episodic television show, the archetype roles can be applied to individual episodes and to the entire canon of the show overall, and that roles will likely change depending upon which episode is being examined. It is likely that a character who is a Trickster in one episode might be a Mentor in another and even, as the program develops, might become a Threshold Guardian in one episode. This is true of movies and written stories as well. An archetype isn't a role that's cast in stone. Vogler suggests that we consider the archetype a "mask" that characters can put on or change as the story requires different roles.

TYPES OF ARCHETYPES

The role of the Hero is familiar to us all. The word means, "to protect and to serve." Someone willing to sacrifice his own needs on behalf of others. The story, the Hero's Quest is "the search for identity and wholeness." Above and beyond the physical challenges the Hero faces, he must also come to terms with himself, he must change and grow. The audience identifies with the Hero though this process. He's responsible for most of the action in a story, he takes the risks and reaps the rewards (which he probably shares with others).

The Mentor figure is also familiar. Sometimes called, "The Wise Old Man/Woman," or the "Shaman." This is a positive figure who aids or trains the hero. The Mentor gives advice, gifts that will help the Hero on his journey, motivates, and sometimes acts as the Hero's conscience.

There are also Threshold Guardians. Characters whose function is to provide obstacles the Hero must overcome as he struggles to defeat them and strengthen himself for the ultimate battle with the "Shadow" or main villain. Threshold Guardians are stepping stones. As the Hero battles and defeats each of them (or recruits them as allies, as sometimes happens), the Hero becomes stronger, moves toward the end of his Quest.

The Shadow is the threat - the primary obstacle to the Hero's successful completion of his Quest, and should be strong enough to provide a worthy opponent. The Shadow can be the darker side of the Hero that he is trying to suppress. (An obvious example would be the "Evil Duncan" that emerges when MacLeod takes the Dark Quickening in Highlander. The best Heroes, and the best Quests incorporate both internal and external Shadows.)

Something to remember when creating your Shadow is that, to the villain, he is the Hero and it is the Hero who is the enemy/Shadow. We are all the Heroes of our own stories and history is written by the winners. Keeping this in mind will help you create more rounded, more challenging villains.

A necessary archetype is the Herald--the harbinger of change who delivers the "Call to Action" or challenge to the Hero. The Herald can be a minor character, a significant ally of the Hero's, or even an agent of the Shadow. The Call can be an event instead of a message delivered by a person. The way the Call is delivered, and the Hero's reaction to it, can tell the reader a great deal about the story and about the Hero. (Typically, the Hero refuses the Call in some manner characteristic of his internal weakness or doubts before he is persuaded to accept it, thus setting the scene for his struggles with his own nature later.)

The Trickster embodies the energy of mischief and the desire for change. Tricksters cut big egos down to size and, most importantly, provide comic relief that eases tension and brings the Hero (and the audience) down to earth. They also work to make fun of/highlight hypocrisy. Still, the Trickster's loyalty and motives can be in doubt. Is the Trickster an ally? An agent of the Shadow? Or an independent agent working to some private agenda? This character is so dedicated to laughing at the "status quo" and mocking everything around him that his true motives can remain in doubt.

The Shapeshifter can be "fickle, two-faced, or bewilderingly changeable" and functions to bring doubt and suspense to a story. If you find yourself wondering if a character is going to betray the Hero, if the character is an ally or an enemy, that character is probably a Shapeshifter. (The Shapeshifter-Trickster is a common combination.) Think of the femme fatale of famous noir films. Those characters were almost always Shapeshifters. (In mythology, think of Zeus changing into a beam or light or some other animate or inanimate object to pursue a maiden. In those contexts, Zeus is acting as a Shapeshifter.) Shapeshifting can be signaled by a character changing appearance, behavior, or by lying.

None of these are mutually exclusive characteristics. Also, a character can serve more than one function, and his or her primary function can change as the story progresses.

Here's how I've chosen to apply some of these concepts to a handful of television series:

The X-Files

The Sentinel

due South

Highlander

Once a Thief

The Quest

--------------------

Please note that most of the concepts in this essay were stolen from other books. Also note that none of these are hard-and-firm rules, not even the ones about story structure. In the end, it is for the author to determine what the needs of her (or his) particular story are and to add or withhold elements based on those needs.


For heaven's sake, what have you been reading?

The Writer's Journey, Christopher Vogler

Conflict, Action & Suspense, William Noble (Elements of Fiction Writing series)

Mythical Trickster Figures, William Hyner & William Doty, eds.

Bulfinch's Mythology

Classical Mythology, Mark Morford and Robert Lenardon

The Power of Myth, Joseph Campbell

Man and his Symbols, Carl Jung, ed.

Living Myths, J. Bierlein

The Manual of Mythology, Alexander Murray

Encyclopedia of Myths and Legends, Stuart Gordon

The Hero With a Thousand Faces, Joseph Campbell

Elements of Mystery Fiction, William G. Tappley

Building Better Plots, Robert Kernen

Archetypes in World Literature, http://archetype.webjump.com

At some point, I should sit down and outline a variety of television shows from the past 20-30 years, compile a brief description of the social climate they were popular/unpopular in (and probably a reference to the primary demographic they were aimed at), then plug the archetypes and myths into the equation. Just to make sure I'm not missing anything obvious.

Or, I could go get a job.

miércoles, 30 de diciembre de 2009